Rise
of Nations (RoN) is a real-time strategy game in the mold of the Age of Empires
games. Rather than focusing on one particular era of history though, RoN
lets you lead your civilization from the dawn of its history through the modern
era. Such a broad scope has been attempted before in the game Empire Earth, but
RoN has actually found a way to pull it off and the result is a great real-time
strategy game that should not be missed by anyone with an interest in the genre.
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| The siege is on. |
There are a lot of elements in the game that will be familiar to you if
you've played the Age of Empires games. You create a workforce of peasants
from your home city and send them off to collect wood, food, gold, and stone
from the local countryside. If you're an RTS player then you've done this a
thousand times before, right? But you'll soon see one of RoN's many tweaks
to standard RTS gameplay - resources do not disappear as
they are consumed. You no longer need to constantly reseed farms or track
down peasants wandering the map in search of trees. Instead, the size of
the resource field, be it a grove of trees or a mountain for mining, determines
the number of peasants that can work it and your technology level determines how efficiently they work. This puts a bit of the
strategy back into real-time strategy, as the speed at which you can click on
peasants and send them to resource sites all over the map is no longer as
important as it was with games in the past.
Another feature in RoN that is new to RTS games is the addition of national borders.
Each faction's territory is defined by borders which are influenced by a number
of factors. Cities and defensive structures help extend the borders, but
so do cultural structures such as temples and a civilization's tech level.
The borders affect the game in that you can only build structures within your
borders, so the technique of placing a barracks in a not too observant enemy's
backyard will no longer work. This also eliminates rushing as an effective
tactic - by the time a rush attack reaches the enemy's city it will be weakened
to the point where it can be easily dispatched by peasants garrisoning a
city. The effects of attrition can be countered by building supply units,
so to win at RoN you'll need to build a well-balanced invasion force with a
secure supply line.
The game also has an interesting research model. There are four basic
areas in which you can concentrate your general research: military, civic,
commerce, and science. As you reach higher levels in each of the areas,
different technologies become available for research at your structures. This
method gives you an extra degree of freedom in choosing your strategy and
tailoring your civilization to match your style of play by letting you emphasize
a particular research path. Concentrate on civic advancement and you'll be
able to expand faster with more cities and far-reaching borders. Emphasize
commerce and you will be able to build a bigger economy faster.
There are many other nice touches to the game, such as bonus-generating
wonders, the ability of units to cross rivers automatically without the need for
transports, and generals that provide movement and attack bonuses to their
troops. You'll constantly notice the big and little new things as you
play, and they are just about entirely for the better. RoN has all the
marks of a well thought out and designed game and it really shows.
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