EVIL SIDE CAMPAIGN MISSIONS
TIP: JUST LIKE PLAYING GOOD CAMPAIGN, DON'T FORGET TO SAVE THE GAME AT
IMPORTANT MOMENTS OF THE MISSIONS.
NOTE: The evil side is more challenging than the Good Side, because of its
reliance on quantity versus quality. Therefore your resource gathering basis
must be really sound, otherwise your army production will suffer. The fun part
is that once your Isengard army is ready to rock and roll, they can trample
over anything the good side can throw at you. Both Saruman and Lurtz should
have the same identical army, because aside from the evil heroes, you are still
commanding the same types of units.
Here are my Isengardian unit breakdowns:
Uruk-Hai - Uruk pikemen combined horde (build at least 3, ideally 4):
Works really well for taking out builidings and holding against cavalry
charges.
Uruk-Hai/Pikemen - Uruk crossbows (build at least 3, ideally 4)
Works for taking out practically anything.
Warg Riders (build no more than 4) -> efficient at taking out buildings,
rachers, infantries, and siege units.
Upgrade all the units with all the necessary upgrades, and you're set to beat
the rest of the evil campaign with impunity. Leave some command points to
build siege units, berserkers and isengard mines because you will need them
to break the gates or overcome the walls of enemy bases. A lot of the evil
missions deal with Ancillary missions. These missions are indicated by the
option to choose either Lurtz or Saruman to lead the attack. The missions
which I only list one hero are main missions that are integral according to
the main storyline. You can take either Lurtz or Saruman to the ancillary
missions, but my suggestion is to alternate between them so they level up
evenly, and gives you the chance to build each of the armies equally. This
way you will have a powerful reinforcement when attacking Helm's Deep with
either hero.
Strategies between Lurtz and Saruman are similar, only Saruman gets to solo
and level up on his own faster, whereas Lurtz are much better with the horde
backing him up.
1. ISENGARD (SARUMAN)
This mission introduces us to the beginnings of the Isengardian Army, how they
came to be and how they cleared out the forests around the tower. The best way
to complete this mission is by completing all the bonus objectives available,
because in a way they work like partial credits on a math test problem. Getting
the bonus objectives make the actual mission much, much easier.
Build 16 buildings, but that should consist of 1 Uruk pit and 15 lumber camps.
Since you have a limited unit cap anyway, you don't need that many uruk pits
to cover your army production. Just take things slowly, and have Saruman
explore the map a little bit to level him up. His fireball attack is unlocked
at level 2, and I think it is the most useful skill Saruman can have. It lights
Ents in a single shot, and it has massive damage against buildings. Hopefully
you'll get this power before the ents come down knocking your walls.
For your army, merge the two given uruk fire crossbows with uruk-hais so they
have some extra meat shield when things get ugly. You'll need them to take down
the attacking ents. I also should mention that by this point you should have
a whole village of orc laborers - they can chop up ents faster than a japanese
restaurant chef making sushi rolls. After the ents and elves are gone, build
your uruks until you have at least 100 of them, but the more the better.
Prepare your fortress against a Rohan attack. The Rohans are pretty vicious
against stock (non-upgraded) uruk units, so bottleneck the main gate with your
other normal uruk-hais, with any available uruk crossbows behind them. This is
a very important point - have your uruk-hais stand in the defensive formation.
They will gain armor bonus with speed penalty, which is very good considering
they are fast enough in this formation and make them last longer compared to
their line formation. Save the fire crossbow - uruk batallions by the walls
destroyed by the ents earlier up north. You will have these two units flank the
Rohans as they breach the main gates. As your army taking massive casualties,
do not panic and just queue more uruks at the pit - you should have enough
money from all the lumber camps to build a whole new army in case yours is
wiped out. Have Saruman fire his spells at big crowds - he can take out
batallions of riders in a single properly aimed fireball or wizard blast.
once the Rohans are pushing daisies by the ground, you win the mission.
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