Unfortunately, the multiplayer game is not the only buggy part of Destroyer
Command. Using the vessel identification reference provided with the game
brings up a missing DLL error. According to the manual, ships can be
steered by selecting a compass heading, but in reality clicking on the compass
does not have any kind of effect whatsoever. Sometimes the view from the
observation post gets locked and at other times guns fail to fire
manually. The tutorial in the manual contains several errors, including
refering to incorrect hot keys. Destroyer Command has all the hallmarks of
a game released before adequate testing was done on it.
The AI in the game also could have used more work before release.
Issuing a change of heading order to your fleet is always an adventure since the
player's ships have a very annoying habit of constantly running into each
other. Ordering a salvo of torpedoes fired into an enemy fleet often
results in a ship or two launching their torpedoes straight into their squadron
mate's hull. The enemy AI is not much better, only occasionally exhibiting
signs of rudimentary tactics. In one session, we were able to destroy a
Japanese battle fleet consisting of a carrier, battleship, cruiser, several
destroyers, and a host of merchant ships. We sank the enemy fleet with a
squadron of four destroyers, losing only two of them. Our tactic?
Pull alongside the enemy fleet and concentrate fire on one ship after another
until they were all sunk. The enemy air units are not much better - enemy
planes obligingly come by in groups of four at a time, making them easy pickings
for AA fire.
In The End, This Game Hath Been Rated: 38%.
If you really love World War II naval combat and have a very high degree
of patience, then maybe take a look at Destroyer Command. Just be sure to
check for patches on a regular basis. Everyone else should pass on this
one.
System Requirements: 266 MHz Pentium II CPU; 64 MB RAM; 16 MB
Video RAM; 4x CD-ROM; 750 MB Hard Drive Space; Mouse.
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