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Icewind Dale II - Icewind Dale II - Tips & Secrets
System: PC
Shop: Buy It Cheap · Get The Guide

Index · Tips · Review · Your Reviews · Your Rating · Screenshots

"just because an item's enchanted doesnt mean its always good. example-if u have an ench. dagger that does total 1d6 damage and a hammer that does 1d8 damage, take the hammer." - Sir Sarthak


"You probably have heard this before but have your party composed something like 2 fighter sorts, 1 thief, 1 cleric, 1 mage/sorc and one other depending on your preference. This likely gives you a successful party.

Fighters for difficult high hitpoint creatures give the mage long enough to unleash area effects. The Thief is mainly used for the skills of lockpick, find trap etc. Cleric for healing as that is a must." - Night Santuary


"if you are having trouble with a specific battle, try prepositioning an ambush and sending out a single scout, once spotted have the scout lead the monsters back into the ambush" - the dude


"It is absolutely unnecessary to have more than two party members (a fighter and a thief). This way they gain more xp and level faster. And anyway, why would you need more? You can avoid magic, because the thief can easily backstab the mages, making them uneffective while the fighter rushes in and kills it as he hides back in the shadows. Takes a lot of tactics, but this way it's easy to control, more effective in situations..and in my opinion more fun. Tried it - works" - Lance


"Weres one...DONT UNDERESTAMATE DRUIDS...they turn the tide...wolves attack make them yer friend so they take the hits NOT YER FIGHTER saveing its self healing spells WITCH THEY HAVE... and for attacking {some thing clerics dont realy have yet} they have annaimals to fight with and or for them so take it from me...there better then stupid mages and fighters...they just dont got the roge yet...." - That Darn kat




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