"just because an item's enchanted doesnt mean its always good.
example-if u have an ench. dagger that does total 1d6 damage and a hammer that
does 1d8 damage, take the hammer." - Sir Sarthak
"You probably have heard this before but have your party composed something like 2 fighter sorts, 1 thief, 1 cleric, 1 mage/sorc and one other depending on your preference. This likely gives you a successful party.
Fighters for difficult high hitpoint creatures give the mage long enough to unleash area effects. The Thief is mainly used for the skills of lockpick, find trap etc. Cleric for healing as that is a must." - Night Santuary
"if you are having trouble with a specific battle, try prepositioning an ambush and sending out a single scout, once spotted have the scout lead the monsters back into the ambush" - the dude
"It is absolutely unnecessary to have more than two party members (a fighter
and a thief). This way they gain more xp and level faster. And anyway, why would
you need more? You can avoid magic, because the thief can easily backstab the
mages, making them uneffective while the fighter rushes in and kills it as he
hides back in the shadows. Takes a lot of tactics, but this way it's easy to
control, more effective in situations..and in my opinion more fun. Tried it -
works" - Lance
"Weres one...DONT UNDERESTAMATE DRUIDS...they turn the tide...wolves attack
make them yer friend so they take the hits NOT YER FIGHTER saveing its self
healing spells WITCH THEY HAVE... and for attacking {some thing clerics dont
realy have yet} they have annaimals to fight with and or for them so take it
from me...there better then stupid mages and fighters...they just dont got the
roge yet...." - That Darn kat