Like most games with an RPG element, your character in Earth & Beyond gains
experience for completing tasks. What makes Earth & Beyond different, is
that it tracks three different types of experience: combat, exploration, and
trade. Your character's level is a sum of his or her level in each of the
three areas. Defeating enemies earns combat experience, visiting new
locations earns exploration experience, and selling goods earns trade
experience. You can also gain experience in one or more of these areas by
accepting missions offered by NPCs or at the mission computers at many of the
starbases. This system makes it easier for players who are interested in
only one of these aspects of the game. You can advance in levels by mining
asteroids and hauling trade goods without ever having to put yourself in harm's
way.
Putting yourself in harm's way is not that dangerous a proposition in the
game, though. There is no death in Earth & Beyond. Should your ship
become disabled in combat, you get a free tow back to the last starbase that you
visited. Or you can put out a distress beacon and hope a friendly explorer
can give your ship a jumpstart. Being disabled brings a penalty with it in
the form of an experience dept. After you are repaired and sent on your
way, experience earned must go towards paying of the debt before you start
accumulating it again. However, the debt gradually decreases with time as
well, and if you rack up a large debt, simply waiting until you play the next
day can be enough to wipe it out.
Every
time you reach the next level in one of the skill areas, your character gains a
new overall level. Gaining levels rewards you with skill points that can
be spent to increase your character's special skills or make higher level
engines and weapons available for use. Certain levels are milestone levels
which reward your character with a promotion in rank, making ship upgrades and
new missions available. Reaching one of these levels is exciting, as the
new missions provide you with plenty to do. Unfortunately, as you advance
in level it takes longer to reach the next higher level. This puts your
character through some stretches where you are forced to run trade routes over
and over or to hang out at enemy spawning locations for long periods of time.
Some people don't mind working their way through these lulls, but if you are the
instant gratification type then they might be too much effort to hold your
interest in the game.
One way to increase the rate at which you accumulate experience is to form
groups with other players. The more players in the group, the greater the
experience bonus given to all of the members. Each class also brings
unique bonuses to the group. For example, explorers allow the group to
regenerate energy faster and warriors reduce the damage taken by group members.
The increased firepower of a group also makes completing combat missions easier.
While grouping is helpful, it is by no means required; you can play the game
solo and do just fine. One thing that you can't do, at least at the time
of the writing of this review, is to attack other players. Player vs.
player combat is not supported by the game to the point where you can't even
fire your weapons at another player.
The grouping bonuses and lack of payer combat are a little strange when
taking the game's background story into consideration. The game's three
races fought a devastating war in the recent past, and animosities between the
races run deep. NPCs will relate stories of the war and their mistrust for
their former enemies. The Jenqui despise the Progen philosophy and the
manner in which they killed so many Jenqui during the war, but the game encourages them
to form groups together and cooperate towards mission goals. Just the kind
of incongruity that can drive RPG fans crazy.
The game also features an evolving storyline which involves the invasion of
human space by mysterious aliens of unknown intent and origin.
Whether or not you want to pursue the storyline and learn more about it is up to
you - you are free to ignore it and go off on your own.
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