Unlike a lot of games with stealth elements, detection does not result in the
end of a mission. It can certainly make things harder for you when claxons
are sounded and waves of enemies come charging to your vicinity, but you won't be forced
to reload the game every time you walk around a new corner. In spite of
this and everything else the game has going for it, some of the stealth missions
feel a bit contrived and are somewhat tedious, such as one that has you running
through the streets of Calcutta removing wanted posters with your picture on
them while avoiding police patrols. You'll also run into the find item 'A'
to stick into slot 'B' puzzle a little too often. It is never a mystery as to
what item 'A' is as the game tells you what is missing, it's where to find it
that is the key and it often requires a bit of
backtracking. However, with the number of missions included in the game
there is plenty of variety and you quickly forget these annoyances once you make
your way past them. Also, it is surprising that there is no training center
in the game as in the original. Gameplay tips are given during the first
mission, but serve as a poor tutorial in comparison to the Unity training
center. It would have been nice had this been included in NOLF2 as an
option for players that missed the first game.
Control in the game is implemented quite nicely. With all of the
weapons and gadgets in the game, it can be difficult to switch weapons during
tense moments by scrolling through them with the mouse wheel. To give you
a little help, the game uses the [x] key to instantly switch to your last
weapon. You can carry a stealthy weapon and have a more powerful one at
the ready at the press of a key if things heat up. You can also use
gadgets automatically with the right mouse button. When you are facing an
object that a gadget can interact with, pressing the right mouse button will
enable the gadget and put it to use. Once its job is done, your previous
weapon is restored at the ready.
Another great feature of the game is its skill system. Your
capabilities are rated in eight categories: stealth, stamina, marksmanship,
carrying, armor, weapons, gadgets, and searching. As you play the game,
you accumulate skill points which can be exchanged for higher ratings in these
categories. Skill points are awarded for completing required and optional
mission objectives, and for finding intelligence items hidden in the levels.
Spending skill points to advance a level in one of the categories will bestow
certain bonuses such as increased hit points, armor capacity, or weapon
accuracy. Higher levels require a progressively greater skill point cost,
giving you the option of going for a well-rounded skill set or letting your
points accumulate so that you can be very skilled in one or two areas.
It's a nice way to add an RPG element to the game while simultaneously
encouraging you to seek out everything hidden in the game's levels.
In addition to the game's single player missions, there is a rather unique
multiplayer game as well. You can go online and play cooperatively with
other players in missions related to the game's storyline. You don't get
to play as Cate Archer - instead players are Unity agents doing all of the work
needed to support Cate in her missions. For example, you may have to scout
a mission area or mop up after Cate's come and gone. The multiplayer game
requires player cooperation, so its enjoyment is directly tied to how well the
players play together.
In The End, This Game Hath Been Rated:
94%. No One Lives Forever 2 is smart and sexy, just like its heroine.
It is a thoroughly enjoyable, tongue in cheek romp through the world of 1960s
espionage. Be sure to let this game infiltrate your hard drive.
System Requirements: Pentium III 500; 128 MB RAM; 32 MB
Video RAM; 4x CD-ROM; 1.2 GB Hard Drive
Space; Mouse.
« Page 1