The monsters' strange tendency to ignore any attackers but the player's party
is just one of the annoyances with combat in Wizardry 8. First of all, it
occurs fairly regularly and the player's party is often outnumbered. With
all of the parties involved, combat can often take some time to resolve - 15
minute plus battles are not too uncommon. Back-to-back attacks can leave a
large portion of a party dead, requiring a reload after investing half an hour
in the doomed combat endeavor. Secondly, the special attacks in the game
are way too powerful. Far too often the player will find his entire party
suffering from various effects of paralysis, unconsciousness, and blindness,
leaving the party helpless to do anything but take its lumps. Finally,
spells tend to backfire with alarming frequency, especially at the early levels,
often injuring the caster and other members of the player's party.
After a battle, characters will have a chance to improve in any of the skills
used in the battle. For example, a fighter who hacked through several
enemies with his sword may be rewarded with an increase in sword skill.
Characters which gain a level as the result of the experience won in combat are
provided with a set of bonus points that the player can spend to improve the
character's skills and statistics. The player can even choose to change
the character's profession at this point. The degree to which the game
allows characters to be customized as they advance in levels is a nice feature
and makes the player really look forward to the next character level-up.
The NPCs in Wizardry 8 exist for more than combat, and the player will often
need to interact with them. NPC interactions are handled from a special
interface screen that allows the player to ask questions of the NPC by selecting
keywords from a list, clicking on words from the NPC's conversation text, or
typing in words directly. Each NPC is provided with voiceovers that are
generally well-acted and help to give each one a unique personality. They
are used not only to drive the game's main storyline, but also to provide the
player with numerous subquests that can be completed for experience or special
item rewards. These subquests are optional, and the player can choose
which to pursue or ignore.
The game's graphics are a mixed bag of adequate and good. The character
portraits look like they were created for a game five years older and a lot of
the building interiors are very sparse. Also, outdoor environments are
perpetually fog-shrouded, preventing the player from seeing very far into the
distance. However, some of the environments look pretty good and include
nice touches such as reflective marble flooring or light filtering through
windows or openings in a ceiling. The various monsters and NPCs inhabiting
Dominous look good as well, although some appear slightly blocky at times.
The textures used give each creature a distinctive look, and they change during
combat to reflect damage inflicted by the party.
In The End, This Game Hath Been Rated: 85%.
It might prove to be a bit frustrating for the casual RPG player, but those who
enjoy the genre will be pleased by the intriguing world and huge amount of
gameplay provided by Wizardry 8. Despite a few quirks and annoyances, it
is a worthy successor to the Wizardry 8 line and will be a welcome addition to
an RPG gamer's library.
System Requirements: 233 MHz Pentium II CPU; 64 MB RAM; 8 MB
Video RAM; 4x CD-ROM; 1.2 GB Hard Drive Space; Mouse.
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