Trainz bills itself as a model railroad simulator. This is a bit of a
misnomer though, as some of the biggest challenges facing model railroaders -
space, cost, and limited track segment shapes - are non-issues in Trainz.
Instead, Trainz is more of a world-building design kit into which trains are
placed and run. Gamers who enjoy bringing a world of their own to life,
and then getting the chance to drive through that world in beautifully modeled
trains, will probably enjoy Trainz regardless of whether or not they ever owned
a model railroad or know the difference between HO and N scale.
Trainz consists of three major components: the train collection, train
driver, and surveyor. The train collection module allows the player to
view all of the available locomotives and stock, as well as to get detailed
background and statistical information on the engines. The game ships with
a large collection of locomotives and stock, including passenger and freight
cars. All of these can be examined in 3D, with camera controls that allow
the player to view each engine or car from any angle.
The driver component allows players to run one or more trains on a selected
layout. First, at least one consist must be created, made up of an
engine and any desired stock. Next, a map is selected and a starting
position specified for each consist. Finally, the player must select from
a group of realism options such as method of control, likelihood of derailment,
and weather conditions. Once these options are set, the player is placed
in control of his/her train.
Trains
can be controlled in one of two different manners, via a DCC control or direct
cabin controls. The DCC control simulates the knob used to control train
speed on a model railroad layout. Turning the knob to the right increases
the train's speed, while turning it to the left decreases the speed. The
second method of control makes the game more of a real-world train
simulator. Players will need to carefully control the train's speed,
monitor the braking systems, and operate the throttle and brakes in order to
keep the train running safely and smoothly. If there are multiple trains
on the track, players can switch control to any of the trains, selecting either
to leave the unmanned trains on autopilot or to attempt to run all of the trains
at once, jumping from the controls of one to the other. Players also can
control any switches on the track, directing trains to new sections or sidings
of track.
Regardless of the control method selected, players can view their trains from
several different camera angles. Those who want an engineer's eye view of
things will enjoy the cabin view, while those who want to admire their train and
the surrounding countryside will appreciate the game's chase and tracking
views. The latter of these is the view from cameras placed along the track
that capture the train as it passes. Players can choose where to place
cameras along the track to set up their favorite dramatic shots of their trains
speeding past.
The final module is the surveyor, which is the world construction kit of
Trainz. Players can either modify existing layouts, or start clean with a
blank slate. The layouts are edited via tools selected from a collection
of palettes which sit along the right side of the screen. These tools
allow players to set the landscape's topology and add water features, cover the
land with textures, add objects, set the weather and time of day, and, of
course, lay track. The game comes with a large variety of textures and
objects to add to the players' layouts. The objects include trees,
buildings, vehicles, stations, and more. Players can also download
additional objects from Auran's website and import them for use in the game.
The surveyor's interface is very well-designed and highly intuitive.
Players can pretty much jump right in and begin creating layouts the first time
they run the surveyor. The surveyor is simple enough to let players create
basic layouts that look quite nice, while giving players the power to create
interesting and complicated layouts with bridges, tunnels, switches, and
more. Laying
track is especially easy; just click from point to point and the game adds the
necessary tracks and curves to align one section of track to the next.
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