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Gorasul - Review
System: PC
Shop: Buy It Cheap · Get The Guide

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In Gorasul, you are Roszondas, a hero recently brought back to the world of the living ten years after his death.  The transition back has not been easy on Roszondas, and he suffers from huge gaps in his memory of his former life.  Of course it does not help matters any that the world has changed significantly in those ten years.  An ultimate evil has been let loose on the land, and foul creatures are laying waste to everything.  If anyone can do anything to combat this evil, it is Roszondas.  As a child he was given to a dragon who raised him to adulthood.  During his time spent with the dragon, he acquired certain instinctive dragon powers which he now reverts to in times of great duress.  These are Dragon Fear, which makes enemies flee, Dragon Strength, which gives Roszondas a boost of strength, Dragon Breath, which unleashes a blast of fire on enemies, and Dragon Eye, which allows Roszondas to see further around him on the map.

When starting a new game of Gorasul, players must select a class for Roszondas.  There are six choices for this: warrior, priest, magician, spell worker, sword bearer, and woodsman.   These classes roughly correspond to the traditional RPG classes, with woodsmen resembling rangers.  Some of the differences between the classes are not too apparent, though.  Sword Bearers are supposed to be masters of two-handed swords, but they do not get such a weapon at the start of the game, and if these weapons actually exist in the game, then they are difficult to find.  Once a class is selected, the player can add bonus points to his basic stats and to his Dragon Skills.

An interesting and original feature of the game is the inclusion of a magical weapon with a personality.  Players name their weapon and can customize its attributes.  The weapon will also gain experience in battle and will advance in levels during the game, giving the player the chance to further improve the weapon's stats.  The weapon is also empowered with the ability to speak, and will provide advice to the player during the course of the game.  There are various weapon types available for selection for Roszondas' special weapon, and each weapon type has a most hated and most feared enemy.  When facing the most hated enemy, the weapon will perform better at combat.  Come across the most feared enemy, and you'll often find the weapon hiding in your pack.  

Unfortunately, the interest generated by the Dragon Skills and personal weapon soon evaporates as the game begins.  Gorasul was originally released in Germany, and the translation is of a quality usually reserved for Japanese ports.  Characters will often speak nonsensical phrases, and some of the game's puzzles make no sense.  Thankfully, these puzzles are presented with multiple choice answers, so the player can just keep guessing until the game accepts his/her random answer.  None of the voiceovers made it to a translator, outside of the booming and irritating voice which plays during the game's introduction.  However, with the poor quality of this voice, the lack of voiceovers is actually a blessing in disguise.

Gameplay is of the RPG/Action school, with the player presented with quests that move the story along, while battling foes in real-time.  Gameplay is very linear, with the player performing numerous fetch the special item and other familiar types of quests to unlock new areas of the map and move the story along.  Players are required to attempt to speak with every NPC they come across in an attempt to find a particular item or nugget of information.  Unfortunately this is an often tedious process, as most NPCs have nothing useful to say.  For example, early in the game, the player must rescue a child from a well.  To do so, a length of rope must be procured.  To get the rope, the player must visit everyone in town and ask if they have a rope.  One person has a rope that turns out to be too short when the player returns to the well, so he'll need to keep asking until he finds the right one.  An exercise in tedium.

The game's combat is a microcosm of the game's problems.  The sounds are minimalist and poorly done, and it is often hard to tell what is going on.  Players click on an enemy and then watch as the poorly animated foes hack at each other.  Sooner or later somebody dies (early in the game it is usually you) and you can thankfully move on.

In The End, This Game Hath Been Rated: 56%. Poor translations and uninspired gameplay serve to make Gorasul too frustrating for most players.  Players with a lot of patience and a strong interest in the genre are about the only ones we can recommend this game too.

System Requirements:  350 MHz Pentium III CPU; 64 MB RAM; 8 MB Video RAM; 4x CD-ROM; 600 MB Hard Drive Space; Mouse.



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