Prisoner of War will also make use of an advanced soundtrack under
development by Wide Sounds. The soundtrack will be able to sense the
player's pace and actions, and adjust the soundtrack accordingly. This
will make the game's music mimic that of a movie soundtrack, which enhances the
mood of the onscreen action with the music played in the background.
"To adapt a famous phrase: You ain't heard nothing yet," said Jim
McMorrow, the games producer. "Wide Games and Wide Sounds have devised
something that works to incredible atmospheric effect. The constantly adaptive
soundtrack really matches the tension as you play Prisoner of war. Most
impressive is how he soundtrack evolves when playing the game; it's very organic
as pieces of music blend together to reflect the players' actions."
Players will be given the opportunity to escape from four different camps,
including the infamous, "escape-proof" Colditz Castle. The
game's 3D engine will bring these camps to life in intricate detail, during
different seasons and in both day and night. Look for Prisoner of War in
June of 2002.
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