Computer gamers will soon be able to see what it was like to be a WWII
POW trying to escape from a Nazi prisoner camp. Prisoner of War is a new
third person, stealth-action adventure game currently under development by Wide
Games and Codemasters. Players will take on the role of Captain Stone, a
downed American Flight Officer imprisoned in a POW camp. Captain Stone
must work with the other prisoners to gather as much information as possible
about the camp's security and to procure items to aid in an escape
attempt. Numerous escape options are possible, including impersonating a
German officer, directing a mass escape, and using the Germans' radio equipment
to call in Allied air strikes.
Prisoner of War will utilize advanced AI programming as it tries to provide a
realistic simulation of life as an Allied POW. The Artificial Life engine
builds upon the 'Boids' system developed by A-life specialist Craig
Reynolds. This engine is able to simulate the natural movements of both individuals
and groups, and features realistic modeling of crowd behavior. This frees
the game from the need to script the actions of game characters (program their
movements in advance), allowing them to observe their environment and react
appropriately.
"The A-life perception system for Prisoner of War is more complex than
anything used in any other game thus far," said Carl Jones of Wide Games.
"We hope that the increased realism and natural flow that this fosters will
provide a richer and more immersive gameplay experience for the player."
The A-life engine will also help control the player's character. If the
player does not touch the controls for a few moments, the AI will take over and
carry the character through his daily routine of eating, sleeping, etc.
This is useful to the player, freeing him to watch for escape opportunities
without worrying about raising the suspicions of the camp's guards.
Page 2 »