It is 1890 in London and Dr. Jekyll is now managing an asylum, his days of
experimenting with the dark side of the soul behind him. His new life
becomes shattered, though, when one of his patients escapes and takes Jekyll's
daughter hostage. Now Jekyll must race against time to gather the missing
pieces of a mysterious medallion that he needs to exchange for his daughter's
safe return, and he just might need to call on Hyde again to help him accomplish
his goal.
This interesting premise is the setting for the game Jekyll & Hyde, an
action/adventure game from DreamCatcher Interactive. This storyline is
combined with a very unique look that makes the game appear that it was sprung
from the mind of Tim Burton, except with a lot more color. Bizarre looking
characters, strangely shaped rooms and objects, and odd colors give the game a
unique and surreal look.
Unfortunately, despite its unique concept and look, Jekyll and Hyde falls
short in just about every way possible. The first problem is that the game
is very difficult to control. In fact control issues become a problem
right off the bat because the game defaults to joystick control by default, and
many players will begin the game unable to move or do anything else, without any
idea what is wrong. Should they figure out that they need to configure the
game to accept keyboard input, players will find that things have not improved
much at all. Character movements are awkward and difficult to
control. Jekyll can be made to move forward or turn in place, but he turns
so quickly that it is often difficult to point him in the right direction.
You can all but forget trying to turn while running, as it becomes impossible to
send Jekyll in the right direction. This problem becomes even more
frustrating when trying to maneuver Jekyll through the many ledges and platforms
appearing in the game. When you are playing as Hyde, this problem is only
slightly alleviated, as Hyde's greater jumping ability reduces the margin for
error somewhat.
All of the control issues are compounded by the game's terrible camera
control. The camera swings wildly about at times, and can give even those
with the strongest of constitutions a slight touch of vertigo. The camera
is also strangely slow at swinging around corners, so you'll often round a bend
and find yourself being attacked by an assailant that you can not even see until
the camera decides to mosey on along and bring the enemy into view. The
camera also has a tendency to get stuck behind walls and other objects, leaving
you to guess where your character is currently located. At other times
you'll need to make a leap or move along an edge into the camera, without being
able to swing it to bring your destination into view. This all too often
leads to a fatal fall as you attempt to blindly move ahead. The game does
allow you to rotate the camera, but many of the times you really need to do so
the game won't let you, fixing the camera in a useless position.
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