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Frank Herbert's Dune - Review
System: PC
Shop: Buy It Cheap · Get The Guide

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The action component of the game does not fare much better.  Control is awkward, with Paul continually getting stuck behind people or caught on objects.  Combat is also awkwardly implemented.  Paul's two main weapons are a knife and a gun.  The knife can be used when sneaking up behind enemies, but inexplicably once Paul is spotted the knife is useless.  You can stand face to face with an enemy, madly slashing him with a knife, but the enemy will remain unharmed.  This problem is compounded by the fact that ammunition is very difficult to come by and often missing a single shot will leave you with no way to take out an enemy.  Using the gun is not much better than the knife.  To hit an enemy the gun must first be aimed.  However, the aiming crosshairs can not really be controlled by the player.  You must ensure that Paul is facing the right direction and hope that the crosshairs lock on to the target.  If they don't, you'll have to put the gun down and move Paul slightly and try aiming again.  The enemies don't move much, if at all, so combat often consists of people standing in one place and shooting at each other until one of them falls over.

Between missions, you'll be forced to wander around a Fremen base, talking to key characters and collecting items to use in the next mission.  Unfortunately, most of the characters look the same and you'll have no idea where to find those with whom you need to speak.  Speaking with a random character forces you into a cutscene conversation which consists of the character speaking a random, and very often nonsensical, phrase.  After hearing the umpteenth ludicrous comment, you'll wish that you could whip out your chryskife and reclaim their water on the spot.

Several design flaws compound the frustration of the game's gameplay.  First, there is no way to save your progress in missions.  Saves are completed automatically at the end of missions, so should you die you'll be forced to replay the entire mission.  There is also no way to skip cutscenes.  Should you need to replay a level (and you often will), you'll be forced to sit and watch the same scenes all over again.  To make matters even worse, the cutscenes are not well done, featuring poor quality voice acting and the worst character lip-synching seen in a game in quite a while.  You'll often feel that you are watching a poorly dubbed kung fu movie. 

In The End, This Game Hath Been Rated: 28%. The game features a story too confusing for those new to Dune and too inaccurate for fans of the book.  Action gamers will find the game too basic and adventure gamers will find the puzzles too simplistic, and both groups will find it frustrating.  It is difficult to think of any group to which Frank Herbert's Dune would be appealing.

System Requirements:  400 MHz Pentium II CPU; 64 MB RAM; 16 MB Video RAM; 4x CD-ROM; Mouse.



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