Most games include something of a background story, something to help absorb
players in the game. Some of these are mere background stories that are
quickly forgotten once the game begins, while others are integral to the game
itself. A good story will keep the player enthralled, playing as much to
see the story unfold as to enjoy the gameplay itself. Bad stories,
however, can break a game, completely destroying the player's enjoyment of
it. Soul Reaver 2 is one of those games that is very heavy on story - so
much so that the background story was told by an entire game, Soul Reaver, and
Soul Reaver 2 picks up exactly where the previous game left off. Those who
did not play the first game, however, can read the story so far from the game's
manual. Soul Reaver 2's storyline is advanced through its many
cutscenes. There are such an abundance of story-telling scenes, that it
sometimes feels that the game exists merely to take the player from one cutscene
to the next. Players who enjoy a good story won't mind this too much, as they
will be easily swept up in the game's compelling storyline. Even players
who aren't too keen on complex game plots won't be put off by the cutscenes,
since they are all very well-done, with quality voice acting and mesmerizing
actions and animations.
In Soul Reaver 2, you assume the role of Raziel. Raziel was once a
Serafan, a powerful guardian of good who protected the world of Nosgoth.
Betrayed and nearly destroyed by the vampire lord Kain, Raziel was rescued and
given new powers by an elder god. Now an undead warrior and devourer of
souls, Raziel tries to balance his debt to the elder god with his deep-seated
desire for vengeance against Kain. Raziel is a complex character, and the
game does a good job of capturing his internal struggles and complex
relationships with the other key figures of Nosgoth. Each of these figures
has their own motivations and secret agendas, and it is a lot of fun making
your way through the game and trying to determine who is on Raziel's side and
who his enemies truly are.
Gameplay in Soul Reaver 2 should be quite familiar to those who played the
prior game, except that Raziel is no longer required to burn or pierce the
hearts of the vampires he encounters in order to vanquish them. Soul
Reaver 2 is basically an action game, with a heavier emphasis on puzzle solving
than combat. The combat is pretty straightforward - Raziel has light and heavy
attacks, and can throw weapons at foes. Once a foe is vanquished, Raziel
can feed on the escaping soul to replenish his own health. There is not a
large variety of weapons, mostly swords and staffs that Raziel can take from the
vanquished or find mounted on the walls of the various temples and fortresses he
visits. He also carries the Soul Reaver, a special magical blade that he
can summon at will. The Soul Reaver feeds on souls and becomes stronger
and more powerful as it does so, but since it eats souls, there aren't any for
Raziel to consume to restore his health.
Raziel is a spectral being, and can only maintain his presence on the
physical plane as long as his health is not depleted. Once depleted, he
shifts back to the spectral realm, which is a dark and twisted version of the
physical plane. Raziel can feast on the souls in the spectral plane until
he is at full strength, and then find a portal point to shift back to the physical
plane. The spectral plane adds two important aspects to gameplay in Soul
Reaver 2. The first is that it is difficult to completely die in the game,
since loss of health results in a plane shift. Should Raziel be killed on
the spectral plane, he is restored at the last checkpoint passed. The
second aspect is that the spectral plane figures into a lot of the puzzles
encountered in the game. While in the spectral plane, Raziel can pass
through gates blocking his way in the material plane. The spectral plane
also is a twisted and shifted version of the material plane, so shifting planes
can reveal new passageways or make others accessible.
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