The IL-2 Sturmovik is not a plane that conjures up much emotion among most
gamers or even flight sim enthusiasts. However, this ground attack
plane was instrumental in helping the Soviet Union beat back the invading
Panzers of the Third Reich during World War II. Packed with machine guns,
cannons, rockets, and bombs, the IL-2 was affectionately referred to as the
"Flying Tank" by the Soviet forces and earned the nickname "Black
Death" from the Germans who had to face it. Because of the huge
number of mechanized forces which clashed across the steppes of Russia during
operation Barbarossa, it is not too surprising that the air war on the Eastern
Front of World War II has been largely forgotten by computer game
designers. This oversight has now been rectified by IL-2 Sturmovik, and
the result is an engaging, realistic, and, most importantly, fun flight
simulator.
IL-2 will appeal to both occasional computer pilots and hard-core flight sim
jockeys thanks to an easy to use panel that allows players to select the game's
level of realism. Having a tough time fighting engine torque and avoiding
ground traffic while taking off from a crowded airfield? Turn off the
engine torque option and select another which allows you to begin your missions
in the air without having to worry at all about takeoffs and landings. Of
course, if you enjoy the challenge of getting airborne while being buffeted by
the winds of a thunderstorm and carrying a full bomb load, then you can select
all of the game's numerous realism options. Despite the ability to tone
down the game's flight model, IL-2 is not for beginners. It is still not
easy to hit ground targets or score aerial kills, especially if the player is
new to flight sims or used to racking up frags in action and arcade games. These
players may find their initial ineffectiveness in combat to be a source of
frustration. The game does include tutorials, but they are more akin to
watching a training video than to hands-on instruction. Players read
instructional text and watch demonstrations of various flight and gunnery
fundamentals, with only about half of the tutorials allowing players to try it
on their own after watching the instruction. The hands-on portions do not
help that much, as players are left on their own to try and put into practice
things they read about five or ten minutes ago.
The game's realism extends to the aircraft modeled in the game. The
various aircraft actually do fly differently. You'll even find that a
plane will handle differently when laden with bombs than when it is not fully
loaded. At times the IL-2 will really feel like a flying tank, and you'll
feel like you just hopped from a delivery truck into a sports car if you fly an ME-109 immediately
after. You'll have the chance to fly a variety of aircraft on both sides
of the conflict. While the game box claims that there are 31 flyable
aircraft, this is only the case if you count the IL-2M as a different plane than
the IL-2. Variants aside, the total number of aircraft flyable is more on
the order of ten.
Weapon accuracy and damage are also quite well modeled. Machine gun and
cannon fire sends tracers and smoke trails all over the sky, giving the player a
sense of how inaccurate these weapons are when fired over a distance from a
moving and bouncing platform. When aircraft are hit, the damage is
realistically portrayed - shooting up a wing results in a steady spray of debris
while scoring engine hits results in a quick and fiery demise for the
target. This realism extends to attacks on ground targets as well. A
truck convoy can be lazily dispatched by flying back and forth along the road
peppering the vehicles with machine gun fire. A tank column, on the other
hand, requires some up close maneuvering to get a bomb to drop on top of a tank
or to unleash a rocket salvo into its side. You'll even be given the
opportunity to attack naval targets by dive bombing, torpedoes, or trying to
skip a bomb across the water's surface.
IL-2 does have a nice feature that will help beginners get a handle on
combat, especially bombing runs. In addition to the standard time
acceleration modes which prevent players from falling asleep while making their
way to their next objective, the game allows time to be slowed as well. This is
an invaluable tool to learning how to align the plane properly with respect to
the target without having to risk stalling and dropping out of the sky or
zooming wildly past the target over and over again.
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