The next game in the recent slew of tycoon type of games challenges players
to design and manage their own shopping mall. While this might seem to be
a mall rat's dream, Mall Tycoon falls short of the mark as either a business
simulation or a shopping center builder.
Right from the get go, players will notice that Mall Tycoon is not a top-tier
game thanks to its dated and clunky graphics. Shoppers and mall employees
are minimally animated and appear flat and fuzzy. The shops feature some
basic and sometimes mildly amusing animations of people shopping and interacting
with the store displays, but the people are blocky and yellow-skinned, like
something out of a very early Simpsons epsiode. The game allows the 3D
view to be rotated and zoomed, but the low quality of the graphics won't inspire
players to want to get a close-up look at things.
The sub-par graphics would be easier to overlook had the game's economic
model been more sophisticated. As it stands, though, the game's financials
are pretty simplistic. Players can select the type of merchandise sold at
a store, set the store's rent, and take a percentage of a store's sales - that's
about it. The game does not provide much in the way of detailed financial
information, so it is difficult to tell why a mall might or might not be doing
well. The shoppers themselves do not provide any helpful feedback,
either. They can be followed to see where they are headed, but there is
not really any way to find out what they like or don't like about the
mall.
Mall Tycoon falls short of being a mall simulator in other ways as
well. Cleanliness and security issues can easily be solved by hiring an
army of inexpensive janitors and security guards. Once hired, they can be
forgotten as they wander the mall, since there is no way to send them to problem
areas or assign them patrol paths. There is also no way to analyze foot
traffic and store placement, or change store displays, or any need to concern
oneself with a lot of details that would seem important to the success of a real
mall. The game does allow the player to run special promotions, but these
are contained to a special atrium which must be placed in a mall (and won't even
fit in some of the malls in the game's scenarios) and their effect on the mall's
traffic and sales is negligible if it has any impact at all.
Some of the aspects of Mall Tycoon just do not make a lot of sense. The
game has a research component that is supposedly included since it is a feature
of most tycoon type of games, but it seems out of place in a mall
simulator. Is it really necessary to research janitors and delis?
Also, if a mall becomes dirty enough, zombies will appear and begin converting
the mall's shoppers to zombies. If the rest of the game featured wacky and
off-the-wall humor, then the zombies would fit into the overall theme. In
Mall Tycoon they just seem hopelessly out of place and are a fitting example of
how the designers could not make up their minds as to what kind of game they
wanted Mall Tycoon to be.
In The End, This Game Hath Been Rated: 40%.
If you just absolutely have to design a mall, then this game is your only
option. Those looking for challenging tycoon-type simulations should look
to other games, though.
System Requirements: 300 MHz Pentium II CPU; 64 MB RAM; 16 MB
Video RAM; 8x CD-ROM; 300 MB Hard Drive Space; Mouse.