Harsh penalties for death: Experience debt, lost loot, long treks to recover
your equipment … death can be a real pain in an MMORPG. In World of Warcraft,
though, it is more of a minor inconvenience than a major setback. When you die
you’re returned to the local graveyard as a ghost and given a choice: you can
return to the site of your corpse and resurrect yourself for no penalty, or you
can resurrect instantly at the cost of damage to your equipped items. These
items can later be repaired for a cost, so in essence you’re paying for the
resurrection with some of your cash. Since there are graveyards in every zone,
you’re never all that far from your corpse. If you died in a particularly nasty
area, you don’t necessarily need to worry about being struck down immediately
after you return to life. You do not need to resurrect yourself on the spot
where your corpse lies, but within a set radius of it. You also specify when you
want to resurrect, so you can pick a relatively safe spot, wait until the coast
is clear, and then return to life and make tracks for a safer location.
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| The only way to fly. |
Slow recovery times: Blizzard realized that players don’t like sitting around
waiting and doing nothing while playing games. This simple realization is not
universal among MMORPGs, though, because after a fight you’re stuck sitting
around and waiting for your health, mana, stamina, or what have you to slowly
recover until you’re capable of fighting again. This can be particularly
annoying during quests that require you to kill a set number of enemies – you
spend more time recovering than you do actually fighting. The recovery times in
World of Warcraft are quite fast, giving you a chance to catch your breath
before heading into another fight rather than forcing you into dead time during
which you can not do much else other then waiting for your health to recover.
The recovery time can be accelerated further by eating foods or drinking
potions, both of which are quite plentiful in the game.
Load screens: Has this ever happened to you in an MMORPG? You walk over a
bridge or through a door and enter a new area and are treated to a long load
screen, only to realize that you forgot to do something before leaving the last
zone? Isn’t it frustrating to know that you’ll have to sit through that load
screen two more times before you can continue on your way? Well this won’t
happen to you in World of Warcraft as there are no load screens in the game. You
can cross into new areas, enter cities, buildings, and dungeons, and the
transition is always completely seamless, without a load screen in sight. Not
only does this remove an annoyance factor from the game, it adds to the feeling
of immersion you have while playing the game.
Not only are a lot of the annoyances of MMORPG gaming smoothed out, World of
Warcraft does an amazing job of crafting its game world. The graphics are
straight out of Warcraft III and make use of the same brilliant colors and
stylized, comic book-like characters and locations. Each of its zones has a
unique color palette and its own feel, but the whole time there is no doubt that
you’re in a Warcraft game. There are also plenty of touches that Warcraft fans
will appreciate, such as logging camps with human peasants busily chopping wood
and bringing it back to a gathering point. Speak to one of them and you’ll hear
the familiar unit acknowledgement phrases from the game’s real-time strategy
inspiration. The world is packed with details that help bring it alive, water
flows in streams and cascades over falls, birds fly through the air, and benign
fauna can be seen in the wilderness. While the game’s open spaces are certainly
impressive, the cities are simply incredible. They are complete cities, filled
with streets, alleyways, parks, shops, and everything that you’d expect to find
in a city. The architecture is often remarkable, such as the monument-lined
stone bridge that leads to the gates of the human city. When you first enter one
of the cities, you’ll feel like a tourist and will want to spend some time
walking around and taking in the sights.
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