Home
Home · Please take our survey · Giveaways: Mitch Hedberg · In the Kitchen
AddThis Feed Button


- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






World of Warcraft - Battlegrounds Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

Index · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots · Videos · Forum

     _______                    _______
    /      /                    \      \
   /______/  C. Alterac Valley   \______\ 
  /                                      \
 /                                        \
/__________________________________________\

*OVERVIEW*
     Alterac Valley is the most complex and confusing battleground in the game.
You won't want to step into here until you already have a good idea of how
Arathi Basin works, as the flag system is similar. You'll only be able to get
into Alterac Valley after you reach level 51, so you won't be seeing it until
you've already had quite a bit of experience with your class. Level 51-60
players all go to the same battleground, so as a level 51 player checking into
AV is a way to meet the Champions and Warlords of your server. (Although as a
level 51 player, you won't be much use at anything but taming wolves.)
     The basic goal of Alterac Valley is to slay the enemy general, who lives
far north in the heart of the Alliance base, across the bridge and inside the
keep. The enemy general is essentially a raid boss. This sounds simple enough,
but between you and him are hundreds of Alliance NPCs, archers, and players.
Your team will be divided into two sides, offense and defense. Again, as an
aggressive player, and one who likes to see a battle end before 3:00am in the
morning, I highly recommend having a far stronger offense than defense. There
will be forty players at your disposal; 30 on offense and 10 on defense, or
similar numbers, will give some contention for the Alliance without making the
match a tiresome slugfest.
     Again, when you enter the battle, one of the seasoned veteran players of
Alterac will probably begin to start giving orders and advice. Listen to her,
as this battleground is confusing and someone needs to be in charge to keep
things organized.
     The most important thing to do in this BG is to capture the flags leading
north to the Alliance base. A captured graveyard gives players a place to res
farther north. Your ultimate goal is to capture Stonehearth (SH) and then march
from there onto Stormpike (SP), the graveyard closest to the Alliance base
(aside from the relief hut).
     Let me say right now that Viskahn's Guide to Alterac is FAR superior to
the junk I've written here. Just go down and skip to the next section,

*TIPS FOR A LOW-LEVEL PLAYER*
     As a low-level player who has just been introduced to the valley, here are
some simple tasks for you to do.

TAME AND GATHER FROSTWOLVES:
     This quest is incredibly easy as it puts you away from any combat
whatsoever, but helps to summon a powerful offensive force to the battle. To
the southeast corner of the field is a wooden mesh cage with two nearby
questgivers. The female frostwolf gives you a quest to tame wolves and the male
frostwolf gives you one to kill rams and collect their hides.
     After you talk to the woman, she'll give you a bridle to capture the
wolves with. Put the bridle in one of your action-bar slots. Move up to a wolf
and target it. Put up any shields or defense mechanisms you have and then hit
the action key for the bridle. You'll begin channelling an action to capture
the wolf. The wolf will immediately begin to attack you. However, the
channelled action completes relatively quickly and isn't interrupted by damage.
Just hold still and don't cancel the action and the wolf will become tame. (The
wolves don't do nearly enough damage to pose a threat, besides.) You only get
one bridle, so if you screw up you'll have to kill the wolf (shameful!), cancel
the quest entirely, and talk to the female frostwolf again. After you've tamed
the wolf, return to the female frostwolf and give her the wolf. Then speak to
her again to retake the quest. (The whole thing is rather a tedious pain. Make
sure you have instant quest text on and just skip through as fast as possible.)
     All your time with this quest is essentially spent on clicking and moving
around. Just get good at finding the wolves quickly (they're all in the south)
and taming and returning them as fast as you can.

COLLECT RAM HIDES:
     This quest is more difficult as Alterac Rams are to the north in Alliance
territory. You'll have to contend with Ally players attacking you and NPCs
spotting you in order to kill the rams. As a low-level player, you'll want to
have coordinate with the rest of the group. By the time you've completed taming
wolves, higher level players will hopefully have already gathered most of the
ram hides.

ESCORTING THE FROSTWOLVES:
     When you've captured enough wolves and killed enough rams, the Frostwolf
Riders will be released and will sweep across the field. The Alliance players
will attempt to kite them away from their main objectives, like flags and
towers. Use your snares to root, freeze, or slow them, forcing them to fight
the Frost Wolves instead of merely teasing them and running. Very few Allies
can survive 15 extremely fast orcs beating on them at once.
     If the wolf riders survive to make it to the bride, this can be a great
time to strike out and storm the Alliance stronghold. The NPCs add an extra
level of confusion for your enemy which could be just what your team needs to
take the field and kill the Alliance general.

THE SHREDDER:
     I'm hazy on the details of this quest, but there's a questgiver named
Zinfizzlex in Frostwolf. If you complete his quest, you get a shredder useable
for three game days. The shredder is a 60 elite that replaces your character:
http://www.thottbot.com/?i=40354
I have heard tell the matts cost 10G, but it's a way to upgrade your level 51
character into a killing machine, at least temporarily.


______                    ______
\GUEST\                  /GUIDE/
 \_____\                /_____/
     ||_\||__||__||__||/_||         
     |VISKAHN'S NUB GUIDE |
     | TO ALTERAC VALLEY  |
     |____________________|

NOTE: This is a guest section by Viskahn (with some commentary by Venks) and is
100% not written by me. You can find it here, as a forum post on US forums:
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-pvp&T=443356&P=1
and here as a forum post on Europe Forums:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-pvp-en&t=169804&p=1

"Angry Troll Studios presents

Viskahns Nub Guide to Alterac Valley


Introduction to Alterac Valley

Im going to say it now, and again at the end;
THIS THREAD IS NOT TO DO WITH THE BALANCE OR IMBALANCE OF ALTERAC VALLEY, OR
EXPLOITS PLEASE DO NOT WHINE ON THIS THREAD.

Moving swiftly on then..

I decided to write this since ive seen a lot of posts asking what to do in AV,
what various items are used for etc, and there is currently no guide on the
forums to answer these questions.

Alterac Valley (AV) is a battleground located in the Alterac Mountains. Its
capacity is 40 horde players and 40 alliance, fighting across a pretty big
battlefield littered with graveyards, bunkers and various other features.
The main thing which distinguishes AV from the other battlegrounds is the
strong NPC presence, as well as the secondary objectives and quests which can
be done inside it. Some people dislike the concept, others such as me, love it.
This gives AV a different style of play completely to the other battlegrounds,
as you have to overcome not only the enemy players but also the NPCs and static
defences which are in place.
A typical game of AV (PuG vs PuG) can range from anything between 4-20 hours,
though usually something like 5-8. Hence it is not something to do if you just
want a quick fight, AV is a serious timesink and if you expect any reasonable
amount of reputation or honor from it (though honor is better farmed elsewhere)
then be prepared to stay for at least 3-4 hours.


The Basics

OK, as with all BGs, AV is divided roughly into two halves, the alliance
controlling the northern half with their main base at the top, Dun Baldar. The
horde control the southern area with their base of Frostwolf Village. Each
bases is defending by 2 towers/bunkers (explained more later) as well as
ridiculous amounts of NPCs. The objective of the game is to kill the enemy
general, who is basically a raid boss, who resides right at the end of the
enemy base, in his fortress. Each base also boasts a graveyard, along with
various NPC vendors, quest givers and of course, crates.

Moving out of the base, each team has another graveyard pretty close to their
base, situated along the main road, and there is also an NPC controlled Mine
near each teams base (details later). Moving even further on there is a line of
static defences and NPC guards (there are guards patrolling pretty much
everywhere) as well as another graveyard for each team.
Now we are in the middle of the battlefield, on the Field of Strife, with a
neutral starting graveyard, Snowfall, which can be claimed by whichever team
captures it first.
On the northern and southern edges of the field of strife is also an Outpost
which houses each sides captain, who provides periodic buffs as long as he/she
is alive. There is also a 4th and final tower for each team situated between
the outpost and their graveyards near the field of strife.

A pretty good map of AV is available here:
http://www.wow-europe.com/en/info/basics/battlegrounds/map-alterac.html
The only things not up-to-date is the central graveyard which used to be horde
controlled, but now starts neutral. And on the mid eastern and western sides of
the battleground, the 2 caves no longer exist (update plx blizz).


Most people go to Alterac Valley only to gain reputation with Stormpike or
Frostwolf. You can see a list of rewards at different reputation levels here:
http://www.wow-europe.com/en/info/basics/battlegrounds/rewards-alterac.html

The fastest way to get reputation is to win, and destroy all towers, capture
all graveyards, kill all lieutenants/commanders/captain and basically "do"
everything.
You automatically gain 1 reputation every time somebody hands in an item in the
battleground, as well as recieving small amounts for doing quests, destroying
towers, defending towers, ditto for graveyards and so forth. Basically, pretty
much everything which helps your team will get you reputation.
Beware of "leechers" who will just sit somewhere with an anti-afk macro on,
getting reputation from everyone elses hard work without doing anything
themselves. If you find one, report him to a GM and hope that they will
actually do something about it."
"The Quests

Quests perhaps isnt the right word, but there are several missions that you can
undertake in AV to help your team in various ways. Whenever someone in the
battleground (on your team) does one of these, everyone in the battleground
will usually receive a tiny little bit of reputation with your battleground
faction.
Also bare in mind that all quest items except for the Headhunting ones will
disappear when you leave the battleground, so try to hand them in before you
leave. They disappear to prevent someone spending a week hoarding quest items,
then going into a battleground, unleashing every single NPC attack/upgrade
available all right at the start and instantly creaming the enemy with an
unstoppable push.
Note that killing NPCs can also yield most of these items.


Blacksmith Supplies
For either team, when you kill an enemy you can effectively loot their corpse
by right clicking it. You get a couple of silver and some quest items, and
sometimes a grey junk item with a humorous name (Broken IWIN button for
instance) which serves no purpose. One of the things you are likely to find is
armor scraps. You get about 5-10 of these per player usually, and in your main
base your blacksmith NPC will accept stacks of 20 of them. When you and your
team-mates have handed in enough of these scraps, you will have the option to
upgrade your NPC guards and patrols. You should do this immediately since there
is no real downside to doing it.
The guards have 4 levels of upgrade Default (no rank), Seasoned, Veteran and
Champion. Obviously, the more upgraded they are, the stronger. Even after you
have champions you can still hand in armor scraps just for the reputation.

Headhunting
Whenever you loot someone, they will always drop an item relating to their
race. This is tauren hooves, human bone chips, gnome hair, troll mojo etc. In
your base, or in a nearby location, there are 4 NPCs who will collect these and
award everybody 1 reputation per turn in. There are no extra benefits of doing
this other than the reputation, so these items do not disappear when you leave
the battleground and can be handing in later.
(( Aster: this has been recently removed from the game. ))

Elemental Lords
Sometimes when you loot an enemy player, you will find either a Storm Crystal
(for alliance looting horde) or a Stormpike Soldiers Blood (for horde looting
alliance). When you have handed in a LOT of these (500 or so I think? Not sure)
then in your base, the Primalist for horde or Archdruid for alliance, will yell
for assistance. He and an escort of shamans/druids will then proceed towards
the field of strife. Once they reach the outskirts, they will begin a summoning
ritual. They will then require 10 players to come and help the summon (the same
as a beefed up warlock summoning). After the ritual is done, an elemental lord
will enter the field of strife. For alliance this is Ivus the Forest Lord, and
for horde it is Lokholar the Icelord.
These 2 bosses will remain on the field of strife for roughly 20 minutes before
heading towards the enemy base, obliterating all in their path. These things
are extremely tough to take down, and virtually impossible if the other team is
good at healing/buffing them. The best way, owing to a pretty stupid AI, is
simply to have a hunter pull the boss all the way back to your teams general,
who will then annihilate the puny elemental lord.
Note if the primalist/druid is killed before they can start the summoning
ritual, then that is the end of it, and you have just wasted a lot of
blood/storm crystals, and will have to wait for a pretty hefty respawn time.

Cavalry!
To get your teams cavalry onto the field requires 2 things. Firstly, some of
your team will have to spend some time taming wolves for horde or rams for
alliance (you are given the taming thing with the quest) and returning them to
the stable-master NPC who you got the quest from. For alliance he is at the
back of Dun Baldar, for the horde he is outside of the base on the eastern side
of the BG, south of the entry portal.
The other part of this is to collect ram or wolf hides. This means you have to
kill the opposing teams beasts (ie if you are horde you kill rams and vice
versa) and loot a Alterac Ram Hide or Frostwolf Hide. Once you have collected
25 wolves/rams and 25 ram/wolf hides respectively, you can give the order to
let loose the cavalry. They will march out to the field of strife and remain
there patrolling a set route until told otherwise. However, if you have some
reputation with your Alterac faction (honoured I think) you can then talk to
the cavalry commander and tell him to attack. This will then cause your cavalry
to charge towards the enemy base. Cavalry can prove deadly against the enemy
zerg, and should be used wisely since once the commander is dead he has a long
respawn before you can start collecting stuff again.
Another note is that by killing the enemy cavalry commander, this will
automatically force the enemy cavalry to attack in the same way as if the
attack order was given. This is useful just if you have the enemy cavalry
patrolling and want to get rid of them quickly before the other team can use
them at a better time.
Venks: When taming animals for your faction make sure you don't move while
taming, otherwise the taming is canceled and you have to abandon the quest and
get the quest again to get a new taming device.

Aerial Support
Another thing you may loot from time to time is either Frostwolf Medals (for
alliance killing horde) or Stormpike Flesh (for horde killing alliance, not to

be confused with the blood required for the icelord). There are 3 different
types and they appear to be dropped pretty much at random. Until you have
rescued your wing commanders, there is nothing you can do with these.
Each team has 3 wing commanders, all of which have been captured and are being
held prisoner by the enemy. For the horde these are as follows Wing Commander
Guse is in Icewing Bunker, Jeztor is in the Stormpike Lumber Mill, and
Mulverick is in the Dun Baldar North Bunker. For the alliance, I dont know the
names, but they are in Tower Point, a little hut near the gate of frostwolf
village, and in frostwolf villages western tower.
When you have found them, you can talk to them and tell them to go back to
base. This they will do, and it is up to you to protect them until they get
there. If they are killed along the way then thats it, they dont respawn. This
means that it is a really bad idea to try to free one when he is in the middle
of a tower with loads of NPCs guarding him, as he will just be slaughtered by
the guards immediately.
Once they are back in base however, the wing commanders will accept a certain
type of medal/flesh depending on which wing commander they are. Once you have
handed in enough of whatever they want, you will be able to do 2 things.
1) Obtain a beacon, which must be planted somewhere on the field of strife and
protected for 1 minute. After this minute is up, a bat rider or gryphon rider
(depending on faction) will come and fly around the field of strife. You can
get one of these for each wing commander, and having 3 of these things flying
around battering the enemy is a nice advantage.
2) Tell the wing commander to attack, upon which he/she will mount up on
his/her bat/gryphon and fly to a specific location, after which they will act
pretty much like a normal bat rider but a lot tougher and more powerful.
You can do each of these things for each wing commander, so there is no sense
in telling a wing commander to attack before you have gotten a beacon.
Also note after the wing commander is out flying, there is then no use
whatsoever for her specific type of flesh/medal, so you can destroy it.

Mines and Infantry Assaults
Near each teams base is a mine. At the start of the game this will be
controlled by neutral NPCs. At the centre of each mine is a named neutral NPC
boss, and if killed, your teams NPC miners will then come to the mine and start
mining. The neutral boss isnt too hard, and a stealth team should easily take
him out. The mine will then be under your control for about an hour until the
neutrals come and reclaim it. Whilst the mine is under your control, supplies
will begin to spawn. In your base you can get a quest to gather these supplies
in bundles of 10. Once enough supplies have been turned in, you will have the
option of sending an infantry attack (reavers for horde, commandos for
alliance) which are much like the cavalry. You will need to get the attack
orders from an NPC in your base and give them to your infantry commander, who
should be on the field of strife somewhere waiting for you. After you have
given them to him, he and his infantry will start their attack.
Note that it is perfectly possible to claim the opposing teams mine, and
supplies gathered there are a lot more valuable to your team than those
gathered from your home mine, but naturally the trip is a long longer and far
more perilous.
It is also possible to capture a mine directly from the opposing team. To do
this, do exactly the same as if it were controlled by neutrals, and kill the
named NPC at the centre of the mine. Capturing a mine is instant once the NPC
is dead (explained with towers/graveyards later)."

"Lieutenants, Commanders and Captains
Scattered around the battlefield in each teams halves are 6 lieutenants, 4
commanders and a captain. Each of these provide the enemy with various uses-
-The lieutenants control various NPC spawns, so by killing them you prevent the
respawn of certain enemy NPC guards.
-The commanders are in towers and bunkers, and also command NPC spawnpoints.
Hence they offer the same benefits for killing as a lieutenant, but also need
to be killed if you plan on taking the enemy towers.
-The captains, as mentioned earlier, provide a periodic battleshout buff to
everyone on their team in the battleground. They are heavily guarded in their
outposts, and pretty tough to take down. Killing them will also grant you an
extra battleshout buff (assuming your captain is alive still) and prevent the
respawn of the NPCs near the outpost. The Hordes captain is called Galvanger,
and is a melee fighter with various warrior skills, whilst the Alliance captain
- Balinda - is a mage.

So basically, these guys are all worth taking out. The best way I find is to
just pull and kite them into your teams zerg, and then spam /attacktarget and
hope people will pay some attention. It doesnt require a huge amount of effort
to kill them and they dont respawn.




Towers, Bunkers and Graveyards

Basically, towers and bunkers provide static defence points as you would
expect. They are manned with NPC archers/bowmen who have a nice range and are
pretty good at sniping and annoying, so it is worth taking out the towers to
eliminate these guys. Most towers also have a commander at the top, who is a
pretty tough cookie, and some have captured wing commanders. There are also
some anti-stealth units.
Towers are controlled by flags. At the top of every bunker or tower is a
flagroom, well defended with guards of course. In order to destroy an enemy
tower (note you cannot capture them, only destroy them) you must first take the
flag, which requires you to open it for 10 seconds. After this, you must then
hold the tower for 5 minutes and prevent the enemy from taking it back. After
these 5 minutes are up, the tower will burst into flames and it is destroyed.
Obviously, if the enemy has any sense they will try to reclaim it when they see
that a tower is under attack (it is broadcast across AV whenever something
important happens). If you want to reclaim a tower under attack, you must
similarly open the flag for 10 seconds, and if done successfully then the tower
will be back under your control and the NPCs will respawn pretty shortly.
Thats pretty much all there is to towers.


Now graveyards, these provide a place for you to resurrect when you die. As
with other battlegrounds, the spirit healer will resurrect all the ghosts in
the graveyard every 30 seconds.
The graveyards are controlled by flags similarly to towers. The flag will be
defended by 4 NPC guards and sometimes a lieutenant. Same as with towers, if
you manage to capture a flag, it will be 5 minutes before the graveyard comes
under your control. Notably however, whilst the graveyard is under
attack/contested, the enemy will be unable to resurrect there.
When you die and release your spirit, your ghost will appear at the nearest
graveyard controlled by your team and you will recieve a countdown to
resurrection. When the countdown reaches 0, you are resurrected with full life
and mana and your pet alive, at the graveyard.
You are ALWAYS ressed at the closest graveyard owned by your team, so if an
alliance side controls ONLY frostwolf graveyard and the entry tunnel (there are
spirit healers at the entrance/exit portal to the battleground) then if you die
at say, iceblood, you will be nearer to frostwolf and be transported there when
you release. You can still run to another graveyard owned by your team and res
there if you like, but never at a contested or enemy owned graveyard.
The only other thing worth mentioning about graveyards is Snowfall (SF) and
Korrak. Before 1.8 (I think) Korrak roamed the field of strife and had a quest
to kill him. It caused too much annoyance however, that everyone was constantly
asking to OMG KILLZ KORRAX PLS I NEED QEUST and not actually fighting, so
blizzard removed the quest, made Snowfall start neutral and put Korrak and some
elite trolls there to guard it. And thats how SF starts, neutral and guarded by
elite trolls. These are easily enough killed, but Korrak is still a pain in the
ass. The only realistic way to capture snowfall is by kiting korrak away from
the flag whilst someone else captures it. This makes the first 30 mins of any
AV match usually a case of each team trying to lure korrak into the enemy zerg
whilst they capture the flag and so forth.
Korrak will remain there even after you capture snowfall, and whilst he
provides some good extra defence, he is still hostile and will attack you when
you have just resurrected. This means snowfall is a bit of a pain in the ass in
general."
"Tactics

OK now you know what AV is all about, lets discuss what you actually may want
to do.

The Zerg
Usually since it is 40 vs 40, the vast majority of players will join one large
zerg of players and slug it out with the opposing zerg constantly (think world
war 2 trenches). This is just a fact of AV and isnt going to change.
However, if you are an intelligent player who doesnt want to just be part of
the zerg, then good for you, and there are other things you can do.
Try to get a group of 5 people who you know can play, who you trust, and who
arent idiots. With 5 good men in an organised group, you should be able to take
down a bunker, graveyard or mine with ease. So do this, go around killing
lieutenants, commanders and attacking towers and graveyards etc.
If there is really nothing available, then join the zerg and PUSH. A single
warrior supported by 2 healers can easily push forward 50 yards within a few
seconds. The zerg mentality prevents them from doing this much, but if they see
you a warrior charging forward and not dying, a fair few might join in, and the
rest will follow. This is how you push.
If you cant get a nice 5-man group going, do something else useful. Go and farm
materials for your cavalry, gather supplies for your infantry and so forth. It
might not be especially interesting, but its how to win the game.


Play Your Class and I cannot emphasise this enough. If you are grouped with
someone, you share honor with them. This means that if you are a priest and are
grouped with a warrior, you will BOTH be better off if you heal him instead of
going shadowform and trying to kill stuff. If you arent in a group as a healer,
then join one or make one, and do some healing. If you are healing people in
your group, they last longer and get more kills, so you all get more honor.
Everybody wins.

Similarly, if you are a rogue like me, try to get some other rogues and a druid
or two, and do stealth attacks on towers, graveyards and the likes. To get
through how useful this can be, here is an example;
I was in an AV match and we were losing badly, the enemy was in our base and we
were only just holding on to our final graveyard. Me and a couple of other
rogues stealthed right up to the other end of the battlefield and captured
stormpike graveyard. Gradually more and more alliance came back to try to take
it back off us, whilst more horde came up to help us defend it. Eventually the
alliance didnt have enough people left in our base to kill anything, so the
remaining defending horde pushed out of our base and we captured the other
graveyards and suddenly the entire situation was reversed. We were then at
THEIR base, most alliance quit just out of sheer anger, and we won easily. None
of that wouldve happened if not for our little stealth attack on stormpike.

Finally, mages and warlocks, use AoE! You may not get quite as many kills and
you may die a bit more (but AV isnt for honor farming) but you will push
forward far better. A team of 3-4 mages can literally destroy an entire zerg of
20-30 people if they all blink in and start spamming nova/ae/blast wave and so
forth. Druids can also use hurricane for AoE when the enemy zerg is nicely
compact in a tight area. Hell as a rogue i used to do stealth-sprint runs into
the enemy zerg and use my chained essence of eranikus
(http://www.thottbot.com/?i=5073) which was rather amusing. The bottom line is
if you have AoE, use it!

Want an example? Back a while ago i was in a pretty evenly matched AV when in
came a rank 14 warrior (damn you jimmeh) along with a couple of paladins
healing/buffing/cleansing him. the guy was unstoppable, he just charged in,
immune to snaring thanks to blessing of freedom and racked up about 50 kills
within 5 mins. and the paladins being equally as hard to kill because they are
paladins meant there was no easy solution. eventually i resorted to just
sapping/stunlocking jimmeh whenever i saw him, but it didnt help much. they
pushed us back to our base in no time at all.
If jimmeh and the paladins had not been helping each other out, jimmeh would
get creamed (ish) and the paladins wouldnt be able to kill anything anyway.
teamwork.


Coordination is everything

Regardless of what you think of the balance of AV as a battleground, one thing
remains true a well organised team will always beat a badly organised team. If
there is no raid group, start one up, if nobody knows what to do and you have a
tactical mind, start giving some orders. Not many people will listen to you at
first (I know from experience) but gradually people will begin to see it is
working and listen to you. Get a stealth group to go take stonehearth bunker,
move 10 men back to defend iceblood whilst the rest try to kill balinda.
Whatever, the point is, if everyone knows exactly what they are doing and work
as a team, you will win.
Similarly, communicate. If you see 5 people headed towards one of your towers,
say it in the general channel that they are attacking and you will need help.
Same if people are going to a graveyard or your captain or WHATEVER.
Information doesnt hurt anyone, so make sure you always let people know what is
going on.

To give another example, I became quite well known on deathwing as an AVer who
knew what he was doing basically. I might not be a high pvp rank but eventually
I DID get some respect in AV. One time when I entered the battleground and
joined the raid group, I was immediately made leader and some people asked me
what they should do. Now I was as shocked as anyone would be at that, since, no
offence to anyone, I am used to just utter stupidity in AV. But we got
organised and flattened the alliance in no time, it WORKS.
Finally, if there is someone who is already giving out tactics and you disagree
with him, dont start a petty argument in the general channel, whisper him and
give him some suggestions, and just try to work as a team and be constructive.
Really, thats all there is to winning AV, coordination, communication and
organisation. Simple."
"In Conlusion

Well thats all ive got for now, ill try to update this when I think of more
stuff to say, but until then, I hope some people find this thread useful.
And let me just say it one more time:
IF YOU WANT TO WHINE ABOUT AV BEING IMBALANCED OR ABOUT EXPLOITS, THIS IS NOT
THE THREAD, PLEASE TRY TO KEEP IT WHINE-FREE.

- Viskahn Out"
 
 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb