------------------------------------------------------------------------
c. Weapons
------------------------------------------------------------------------
Ranged weapons are easy to pick out; if there’s a stronger gun or bow
or crossbow, go for it. Melee weapons, on the other hand, are a little
trickier to pick out. How should you decide on a weapon? Let’s look at
the situation.
Before we start, the melee weapons you may wield include swords, axes,
daggers, and staves. Hunters can’t use maces.
---------------------
Ranged Weapon Support
---------------------
Ideally, you want a melee weapon that will support your ranged weapons.
As a Hunter, you won’t be swinging your melee weapons a lot so the base
damage of the weapon itself isn’t as important as the bonuses it offers.
If you want some Greens, look for weapons of the Wolf or Monkey or
anything that has Agility, Attack Power, or even bonuses to your Hit and
Critical Strike chances.
--------------------------
Two-Hand Versus Dual-Wield
--------------------------
Although you won’t get Dual-Wield until level 20, players always wonder
which of the two is better and the answer is neither. The bonuses found
on a 2H weapon will always be higher than a single 1H weapon of the same
level and if you dual-wield, the off-hand weapon will always inflict
half damage at half accuracy. This was done so that dual-wielding would
cause about the same damage over time as a 2H weapon.
It all becomes a matter of personal preference. By dual-wielding, you
get faster, weaker swings but by using a 2H weapon, you get slower,
harder hits.
-------------------
Good Weapon Choices
-------------------
For dual-wielders, check out these weapons:
Bone Slicing Hatchet
One Hand, Axe
48-90 Damage, 1.70 Speed
(40.6 DPS)
+13 Agility
+5 Stamina
Dal’Rend’s Sacred Charge Dal’Rend’s Tribal Guardian
Main Hand, Sword Off Hand, Sword
81-151 Damage, 2.80 Speed 52-97 Damage, 1.80 Speed
(41.4 DPS) (41.4 DPS)
+4 Strength +100 Armor
+1% Critical Strike +7 Defense
2-Piece Set Bonus: +50 Attack Power
The Hatchet drops off of Maleki the Pallid, one of the bosses from
Baron-side Stratholme while Dal’Rend’s can both be found on Warchief
Rend Blackhand from Upper Blackrock Spire. Both yield good bonuses for
Hunters, though for pure bonuses, the Hatchets have a slight edge over
the Dal’Rend’s.
For 2H weapon lovers, you have these:
Barbarous Blade Ice Barbed Spear
Two Hand, Sword Two Hand, Polearm
138-207 Damage, 3.20 Speed 155-233 Damage, 3.60 Speed
(53.9 DPS) (53.9 DPS)
+60 Attack Power +21 Agility
+1% Critical Strike +13 Strength
+20 Stamina
The Blade drops off of King Gordok in the north side of Dire Maul while
the Spear is a quest reward from Alterac Valley. The Barbarous Blade
yields a higher ranged attack power bonus but the Spear is good for
those who want more strength and stamina instead.
If you get to go to Zul’Gurub, there is an excellent pair of swords:
Warblade of the Hakkari Warblade of the Hakkari
Main Hand, Sword Off Hand, Sword
59-110 Damage, 1.70 Speed 57-106 Damage, 1.70 Speed
(49.7 DPS) (47.9 DPS)
+28 Attack Power +40 Attack Power
+1% Critical Strike
The Off-Hand is from Bloodlord Mandokir while the Main-Hand is from
Hakkar. For owning both swords, you get a set bonus of +6 Sword skill
but that’s nothing compared to the 68 Attack Power and 1% Critical
Strike that you get alongside excellent melee DPS.
The Battleground factions each have some decent blue weapons as well
those are your best choices for when you reach endgame.
|
|
|