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World of Warcraft - Hunter Guide
System: PC
Rated: T
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------------------------------------------------------------------------
b. Pet Skills
------------------------------------------------------------------------

Just like you, your pet also learns various abilities, some of which
are unique to certain types of animals. Unlike you, they use Focus
instead of mana, which works the same way as a Rogue’s Energy. While
Growl and several passive abilities can be taught through the Pet
Trainers in each major city, most moves require that you tame the beasts
with those abilities and use them.

Some abilities are active, while others are passive. You’ll know which
is which as you go through the list. Also, when you teach your pet new
abilities, it consumes training points, which are gained through
level-ups and friendship gains. You only have a limited amount of
these points and it costs money to unlearn them so choose your abilities
wisely.

-----------------
Arcane Resistance
-----------------

EFFECT: Increase your pet’s Arcane Resistance by 30.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
20      1             Resistance starts at 30.
30      2             Resistance increased to 60.
40      3             Resistance increased to 90.
50      4             Resistance increased to 120.

OVERVIEW: Since arcane damage isn’t very common in this game, this
resistance isn’t really worth it. The only real dangerous source of
arcane damage is Mages and even then, they’re more concerned about you
than your pet.

----
Bite
----

ACTION: Bite your target for 7 to 9 damage.
RANGE: 5 yards
CASTING TIME: Instant
COOLDOWN: 10 sec.
LEARNED BY: Bear, Cat, Crocolisk, Turtle, Boar, Gorilla, Tallstrider,
Raptor, Spider, Bat, Wind Serpent, Wolf, Hyena, Carrion Bird

LEVEL   RANK   FOCUS  CHANGE
1       1      35     Damage starts at 7 to 9.
8       2      35     Damage increased to 16 to 18.
16      3      35     Damage increased to 24 to 28.
24      4      35     Damage increased to 31 to 37.
32      5      35     Damage increased to 40 to 48.
40      6      35     Damage increased to 49 to 59.
48      7      35     Damage increased to 66 to 80.
56      8      35     Damage increased to 81 to 99.

OVERVIEW: Bite is a very basic offensive ability for pets that most
animals can learn. It does a moderate amount of damage for pet standards
but if you prefer something that hits faster but for less damage, Claw
may be the better alternative. Certain pets can learn both but
oftentimes, your pet won’t generate enough Focus to make it worthwhile.

------
Charge
------

ACTION: Charge an enemy, immobilizing it for 1 second and adding
50 attack power to your pet’s next attack.
RANGE: 8-25 yards
CASTING TIME: Instant
COOLDOWN: 25 sec.
LEARNED BY: Boar

LEVEL   RANK   FOCUS  CHANGE
1       1      35     Attack power bonus starts at 50.
12      2      35     Attack power bonus increased to 100.
24      3      35     Attack power bonus increased to 180.
36      4      35     Attack power bonus increased to 250.
48      5      35     Attack power bonus increased to 390.
60      6      35     Attack power bonus increased to 550.

OVERVIEW: This is a move that’s great for quickly stopping your target
from fleeing and the attack power bonus is pretty nice given that it’s
coming from a pet.

----
Claw
----

ACTION: Claw your target for 4 to 6 damage.
RANGE: 5 yards
CASTING TIME: Instant
COOLDOWN: 1 sec. Global Cooldown
LEARNED BY: Bear, Cat, Owl, Raptor, Crab, Scorpid

LEVEL   RANK   FOCUS  CHANGE
1       1      25     Damage starts at 4 to 6.
8       2      25     Damage increased to 8 to 12.
16      3      25     Damage increased to 12 to 16.
24      4      25     Damage increased to 16 to 22.
32      5      25     Damage increased to 21 to 29.
40      6      25     Damage increased to 26 to 36.
48      7      25     Damage increased to 25 to 49.
56      8      25     Damage increased to 43 to 59.

OVERVIEW: This is one of two basic physical attack abilities that pets
have. If you prefer faster, weaker hits, then this move is for you.
If you want something a little heavier, there’s always Bite.

-----
Cower
-----

ACTION: Reduces your pet’s threat, decreasing the chance that it’ll
attack the pet.
RANGE: 5 yards
CASTING TIME: Instant
COOLDOWN: 5 sec.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
5       1      15     Reduces threat.
15      2      15     Reduces more threat than Rank 1.
25      3      15     Reduces more threat than Rank 2.
35      4      15     Reduces more threat than Rank 3.
45      5      15     Reduces more threat than Rank 4.
55      6      15     Reduces more threat than Rank 5.

OVERVIEW: The uses of move are often overlooked. Whenever you’re in a
group, the Warrior should be the one with the highest aggro so to ensure
that your pet doesn’t get in the way of things, use Cower. It’s also
good for those times when you need to save your pet from dying. While
there are certainly many different other ways to keep aggro away from
your pet, it’s something to consider.

----
Dash
----

ACTION: Increase your pet’s movement speed by 40% for 15 seconds.
RANGE: n/a
CASTING TIME: Instant
COOLDOWN: 30 sec.
LEARNED BY: Boar, Tallstrider, Cat, Wolf, Hyena

LEVEL   RANK   FOCUS  CHANGE
30      1      20     Speed bonus starts at 40%.
40      2      20     Speed bonus increased to 60%.
50      3      20     Speed bonus increased to 80%.

OVERVIEW: Dash is a great ability for chasing down targets or for times
where you need to lure a mob towards you. It’s especially useful in PvP,
where speed is an important part of combat.

----
Dive
----

ACTION: Increases your pet’s movement speed by 40% for 15 seconds.
RANGE: n/a
CASTING TIME: Instant
COOLDOWN: 30 sec.
LEARNED BY: Owl, Bat, Wind Serpent, Carrion Bird

LEVEL   RANK   FOCUS  CHANGE
30      1      20     Speed bonus starts at 40%.
40      2      20     Speed bonus increased to 60%.
50      3      20     Speed bonus increased to 80%.

OVERVIEW: Dive is basically Dash for flying animals.
That’s all there is to it.

---------------
Fire Resistance
---------------

EFFECT: Increase your pet’s Fire Resistance by 30.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
20      1             Resistance starts at 30.
30      2             Resistance increased to 60.
40      3             Resistance increased to 90.
50      4             Resistance increased to 120.

OVERVIEW: Fire damage is a pretty common damage type in the game and
many of the endgame dungeons are heavy on fire attacks so this is a
good resistance type to invest your points in.

----------------
Frost Resistance
----------------

EFFECT: Increase your pet’s Frost Resistance by 30.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
20      1             Resistance starts at 30.
30      2             Resistance increased to 60.
40      3             Resistance increased to 90.
50      4             Resistance increased to 120.

OVERVIEW: The majority of the frost damage that you’ll run into will be
in cold-themed places like Winterspring but there are Mages out there
who cleverly specialize in frost damage as it’s one of the damage types
where there isn’t much gear available to resist it.

------------
Furious Howl
------------

ACTION: Party members within range receive an extra 9 to 11 damage to
their next attack. Lasts 10 seconds.
RANGE: 15 yards
CASTING TIME: Instant
COOLDOWN: 10 sec.
LEARNED BY: Wolf

LEVEL   RANK   FOCUS  CHANGE
10      1      60     Damage bonus starts at 9 to 11.
24      2      60     Damage bonus increased to 18 to 22.
40      3      60     Damage bonus increased to 28 to 34.
56      4      60     Damage bonus increased to 45 to 57.

OVERVIEW: This is a great support move for parties and has a short
cooldown time. If you plan on using this often, be sure to save enough
Focus to use it consistently.

-------------
Great Stamina
-------------

EFFECT: Increases your pet’s stamina by 3.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
10      1             Stamina bonus starts at 3.
12      2             Stamina bonus increased to 5.
18      3             Stamina bonus increased to 7.
24      4             Stamina bonus increased to 10.
30      5             Stamina bonus increased to 13.
36      6             Stamina bonus increased to 17.
42      7             Stamina bonus increased to 21.
48      8             Stamina bonus increased to 26.
54      9             Stamina bonus increased to 32.
60      10            Stamina bonus increased to 40.

OVERVIEW: After giving your pet all of the active skills you want, drop
whatever training points you have left in this great passive ability.
Since pets are taking the bulk of the damage most of the time, this is
a very important ability to have.

-----
Growl
-----

ACTION: Taunts the mob, increasing the chance that it’ll attack the pet.
RANGE: 5 yards
CASTING TIME: Instant
COOLDOWN: 15 sec.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
1       1      15     Causes threat.
10      2      15     Causes more threat than Rank 1.
20      3      15     Causes more threat than Rank 2.
30      4      15     Causes more threat than Rank 3.
40      5      15     Causes more threat than Rank 4.
50      6      15     Causes more threat than Rank 5.
60      7      15     Causes more threat than Rank 6.

OVERVIEW: Keep this move on auto-cast. This is your pet’s most vital
move in tanking the mobs you attack.

----------------
Lightning Breath
----------------

ACTION: Deal 11 to 13 nature damage to a single target.
RANGE: 20 yards
CASTING TIME: Instant
COOLDOWN: 1 sec. Global Cooldown
LEARNED BY: Wind Serpent

LEVEL   RANK   FOCUS  CHANGE
1       1      50     Damage starts at 11 to 13.
12      2      50     Damage increased to 21 to 23.
24      3      50     Damage increased to 36 to 40.
36      4      50     Damage increased to 51 to 59.
48      5      50     Damage increased to 78 to 90.
60      6      50     Damage increased to 99 to 113.

OVERVIEW: This is perhaps the only ranged attack available to a Hunter
pet and it’s inflicts a pretty decent amount of damage. If you have a
Wind Serpent, don’t pass on the opportunity to teach it this ability.

-------------
Natural Armor
-------------

EFFECT: Increases your pet’s armor count by 50.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
10                    Armor bonus starts at 50.
12                    Armor bonus increased to 100.
18                    Armor bonus increased to 160.
24                    Armor bonus increased to 240.
30                    Armor bonus increased to 330.
36                    Armor bonus increased to 430.
42                    Armor bonus increased to 550.
48                    Armor bonus increased to 675.
54                    Armor bonus increased to 810.
60                    Armor bonus increased to 1000.

OVERVIEW: This is probably the second most important passive skill next
to Great Stamina. Since the majority of the damage your pet takes is
physical, a little extra armor goes a long way.

-----------------
Nature Resistance
-----------------

EFFECT: Increase your pet’s Nature Resistance by 30.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
20      1             Resistance starts at 30.
30      2             Resistance increased to 60.
40      3             Resistance increased to 90.
50      4             Resistance increased to 120.

OVERVIEW: Nature resist isn’t really uncommon but it’s not rare either.
Druids and Shamans have a handful of nature spells in their arsenal and
there are several kinds of mobs that cast nature spells.

-----
Prowl
-----

ACTION: Your pet goes into stealth, reducing its movement speed to 50%
of normal. The first attack breaking stealth does 120% of normal damage.
RANGE: n/a
CASTING TIME: Instant
COOLDOWN: 10 sec.
LEARNED BY: Cat

LEVEL   RANK   FOCUS  CHANGE
30      1      40     Speed reduced to 50%. Damage bonus at 120%.
40      2      40     Speed raised to 55%. Damage bonus raised to 135%.
50      3      40     Speed raised to 60%. Damage bonus raised to 150%.

OVERVIEW: This is the Rogue-based ability that is exclusive to cats.
With Eyes of the Beast and Dash, your cat becomes an effective scout.
It’s also good for when you’re trying to sneak around corners and are
afraid that your pet might aggro.

--------------
Scorpid Poison
--------------

ACTION: Applies a poison that deals 8 nature damage over 8 seconds.
Can be stacked up to five times.
RANGE: 5 yards
CASTING TIME: Instant
COOLDOWN: 4 sec.
LEARNED BY: Scorpid

LEVEL   RANK   FOCUS  CHANGE
8       1      30     Total damage starts at 8.
24      2      30     Total damage increased to 12.
40      3      30     Total damage increased to 24.
56      4      30     Total damage increased to 32.

OVERVIEW: This move starts out weak but can get pretty strong if allowed
to stack up to its full five times. At Rank 4, five stacks will yield
160 damage over 8 seconds, a nice 20 damage per second.

-------
Screech
-------

ACTION: Deals 7 to 9 damage to one target and reduces the attack power
of all enemies in melee range by 25 for 4 seconds.
RANGE: 5 yards
CASTING TIME: Instant
COOLDOWN: 1 sec. Global Cooldown
LEARNED BY: Owl, Bat, Carrion Bird

LEVEL   RANK   FOCUS  CHANGE
8       1      20     Damage at 7 to 9. Attack power reduced by 25.
24      2      20     Damage at 12 to 16. Attack power reduced by 50.
48      3      20     Damage at 19 to 25. Attack power reduced by 75.
56      4      20     Damage at 26 to 46. Attack power reduced by 100.

OVERVIEW: Screech’s damage is low but its attack power reduction is
excellent. As you can tell, it shaves off a pretty nice chunk of power
and from what I’ve read, it’s supposed to be great at maintaining aggro.

-----------------
Shadow Resistance
-----------------

EFFECT: Increase your pet’s Shadow Resistance by 30.
LEARNED BY: All Pets

LEVEL   RANK   FOCUS  CHANGE
20      1             Resistance starts at 30.
30      2             Resistance increased to 60.
40      3             Resistance increased to 90.
50      4             Resistance increased to 120.

OVERVIEW: Shadow damage is a very common late game, especially in the
two Plaguelands and in a handful of instances. Consider giving your pet
this kind of resistance when you reach those areas.

------------
Shell Shield
------------

ACTION: Reduce all damage by 50% but decreases attack speed by 30%.
Lasts for 12 seconds.
RANGE: n/a
CASTING TIME: Instant
COOLDOWN: 3 min.
LEARNED BY: Turtle

LEVEL   RANK   FOCUS  CHANGE
20      1      10     Damage reduction at 50%, speed decreased by 30%.

OVERVIEW: Think of this as a mini-Shield Wall. Shield Shield is a great
tanking ability added on top of an already well-armored animal. This is
best saved for moments where your turtle is either near death or is
taking a lot of damage.

------------
Thunderstomp
------------

ACTION: Deal 67 to 77 nature damage to all enemies within 8 yards.
RANGE: 8 yards
CASTING TIME: Instant
COOLDOWN: 1 min.
LEARNED BY: Gorilla

LEVEL   RANK   FOCUS  CHANGE
30      1      60     Damage set to 67 to 77.
40      2      60     Damage increased to 87 to 99.
50      3      60     Damage increased to 115 to 133.

OVERVIEW: Thunderstomp is a strong area-of-effect ability but
is limited by its 1-minute cooldown. This move is best saved for fights
where there are clusters of mobs.
 

Getting Started


Hunter Abilities


Hunter Talents


Pets


Equipment


Playing As A Hunter


The Epic Hunter Quest

 




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