========================================================================
-------------------------[ V. Hunter Talents ]--------------------------
========================================================================
What will set you apart from every other Hunter are the talents you
invest in your talent trees. These enhance your current moves and gives
you access to new ones based on whatever tree your talent points into.
Here is a breakdown of the Hunter’s available talents.
------------------------------------------------------------------------
a. Marksmanship
------------------------------------------------------------------------
The majority of these talents will affect whatever abilities are based
upon your ranged weapon. Investing your talents in this tree will
enhance your shooting capabilities. This is an ideal tree for PvE.
------------------------
Improved Concussive Shot
------------------------
EFFECT: Gives your Concussive Shot a 4/8/12/16/20% chance to stun your
target for 3 seconds.
POINTS: 5/5
TIER: 1
OVERVIEW: At 20%, you’d sometimes wish that it would trigger more often
but when it does trigger, you’re very glad that it did. If you’re going
down the Marksmanship tree, this is the more popular of the two tier-1
talents.
----------
Efficiency
----------
EFFECT: Reduces the mana cost of your Shots and Stings by 2/4/6/8/10%.
POINTS: 5/5
TIER: 1
OVERVIEW: While this talent would certainly save you some downtime, most
Hunters prefer to put their first five points into Improved Concussive
Shot over this talent. Not that there’s anything wrong with this talent.
It’s just that it’s not as favored. After all, there are always spirit
or intellect bonuses and mana potions to compensate.
----------------------
Improved Hunter’s Mark
----------------------
EFFECT: Increased the ranged attack power bonus of your Hunter’s Mark by
3/6/9/12/15%.
POINTS: 5/5
TIER: 2
OVERVIEW: The usefulness of this talent is often questioned. At Rank 4,
with the 15% bonus, the ranged attack power bonus is 126, as opposed to
110 without the full talent. The difference is 16. Is five points worth
16 ranged attack power? I think it’s worth it but others might not
agree. The debate goes on.
------------
Lethal Shots
------------
EFFECT: Increases your chance to land a critical strike with your ranged
weapon by 1/2/3/4/5%.
POINTS: 5/5
TIER: 2
OVERVIEW: It’s hard to find a Hunter who wouldn’t enjoy this talent.
This is well-beloved talent that you’ll surely have fun with.
----------
Aimed Shot
----------
EFFECT: Grants you access to the move Aimed Shot.
POINTS: 1/1
TIER: 3
OVERVIEW: Regardless of whatever build you choose to invest your points
into, this is very popular Shot that many Hunters love to have around
and once you try it out, it’s not hard to see why. Many Hunters love to
use this over Arcane Shot once they pick it up.
--------------------
Improved Arcane Shot
--------------------
EFFECT: Reduces the cooldown of your Arcane Shot by 0.2/0.4/0.6/0.8/1.0
seconds.
POINTS: 5/5
TIER: 3
OVERVIEW: One whole second may not seem like a lot but in a game like
this, it can make all the difference. Since Aimed Shot shares the same
cooldown timer as Arcane Shot, this affects it too. Like Improved
Hunter’s Mark, however, the usefulness of this as a five-point talent is
often in question. Is it really worth it? You make the call.
--------
Hawk Eye
--------
EFFECT: Increases your shooting range by 2/4/6 yards.
POINTS: 3/3
TIER: 3
OVERVIEW: This is one of those must-have talents that every Hunter
should have. This grants you a total of 41 yards of firing distance,
which in some cases is the difference between getting hit by an AoE
effect and standing completely outside its range.
----------------------
Improved Serpent Sting
----------------------
EFFECT: Increases the damage caused by your Serpent Sting by
2/4/6/8/10%.
POINTS: 5/5
TIER: 4
OVERVIEW: Serpent Sting is already weak as it is. With this five-point
talent at Rank 8, you jump from 490 to 539 damage, a 49-point
difference. Is it really worth it? It’s hard to tell.
------------
Mortal Shots
------------
EFFECT: Increases your ranged weapon critical strike damage bonus by
6/12/18/24/30%.
POINTS: 5/5
TIER: 4
NOTE: You need 5 points in Lethal Shots to gain access to this.
OVERVIEW: This naturally goes hand in hand with Lethal Shots and is also
a very handy talent to have around.
------------
Scatter Shot
------------
EFFECT: Grants you access to the move Scatter Shot.
POINTS: 1/1
TIER: 5
OVERVIEW: This is one of those vital moves that will save you countless
times and is the best distance-keeping move for a Marksman. If you’ve
gone far enough down this tree to reach this talent, you should invest
your one point in it. It’s well worth it.
-------
Barrage
-------
EFFECT: Increase the damage done by your Multi-Shot and Volley by 5/10/15%.
POINTS: 3/3
TIER: 5
OVERVIEW: This is an amazing talent that will do you a whole lot of good
everywhere you go. You can’t go wrong with this one. Invest your points
into this talent if you can.
----------------------
Improved Scorpid Sting
----------------------
EFFECT: Causes your Scorpid Sting to decrease your target’s stamina by
10/20/30% of the strength reduced.
POINTS: 3/3
TIER: 5
OVERVIEW: This talent can either be very useful or very useless,
depending on when you fire off your Scorpid Sting. At Rank 3, it reduces
your target’s stamina by 20, which is equal to 200 health. The problem
is that it’s taken from the target’s total health so if you’ve already
shaved off 200 of its hit points, the effect becomes useless. Ideally,
the best way to use it is to fire off the Sting as your very first shot
but most people would rather start with an Aimed Shot or something
similar.
----------------------------
Ranged Weapon Specialization
----------------------------
EFFECT: Increase the damage you deal with ranged weapons by 1/2/3/4/5%.
POINTS: 5/5
TIER: 6
OVERVIEW: This is a major highlight in the Marksmanship tree. Since the
majority of the damage you inflict is from your bow/gun, you should
invest your points into this as soon as you have access to it.
-------------
Trueshot Aura
-------------
EFFECT: Grants you access to the move Trueshot Aura.
POINTS: 1/1
TIER: 7
NOTE: You need 3 points in Barrage to gain access to this.
OVERVIEW: Truly a remarkable talent. At the highest rank, you and your
pet gain 100 attack power and it’s shared with anyone that’s in a party
with you. If you’ve gone this far down the tree, you should definitely
invest that one point in this talent.
|
|
|