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World of Warcraft - Hunter Guide
System: PC
Rated: T
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b. Choosing Your Race
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What you choose for equipment and talents is what will make or break
you as a Hunter but even your chosen race will play a role in your
growth. Your race will affect mainly three things: your racial
abilities, your starting stats, and your location. Depending on what you
want, you have five races to choose from.

Since I haven’t explored the Horde side of the game, I don’t have a
clear understanding of what to expect from playing as a Horde Hunter.

-----
Dwarf
-----

22 Strength                   Health: 86
19 Agility                    Mana:   84
24 Stamina
19 Intellect
20 Spirit

Racial Traits:
+10 Cold Resistance
Treasure Tracker
+5 Gun Skill

Racial Move:
Stoneform
Activate to remove all Blood, Poison, and Disease effects and makes you
immune from them for 8 seconds. You also get +10% armor.
3 minute cooldown.

---------
Night Elf
---------

17 Strength                   Health: 46
28 Agility                    Mana:   85
20 Stamina
20 Intellect
21 Spirit

Racial Traits:
+10 Nature Resistance
+1% Dodge Rate
Wisp Form Upon Death

Racial Move:
Shadowmeld
Activate to become stealthed until you move. 10 second cooldown.

---
Orc
---

23 Strength                   Health: 76
20 Agility                    Mana:   82
23 Stamina
17 Intellect
24 Spirit

Racial Traits:
+5 Axe Skill
+5% Pet Melee Damage
25% resistance to stun and knockout effects

Racial Move:
Blood Fury
Increases base melee attack power by 25% for 15 sec and reduces healing
effects on you 50% for 25 sec. 2 minute cooldown.

-----
Troll
-----

21 Strength                   Health: 66
25 Agility                    Mana:   81
22 Stamina
16 Intellect
22 Spirit

Racial Traits:
+5% Damage Bonus to Beasts
+5 Throwing Skill
+5 Bow Skill
10% Health Regeneration Bonus, 10% Active in Combat

Racial Move:
Berserking
Increases your attack speed by 10% to 30%. At full health the speed
increase is 10% with a greater effect up to 30% if you are badly hurt
when you activate Berserking. Lasts 10 sec. 3 minute cooldown.

------
Tauren
------

25 Strength                   Health: 76
18 Agility                    Mana:   80
23 Stamina
15 Intellect
23 Spirit

Racial Traits:
+15 Herbalism Skill
+5% Health
+10 Nature Resistance

Racial Move:
War Stomp
Activate to stun up to 5 opponents within 8 yards for 2 seconds.
2 minute cooldown.

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The Choice Is Yours
-------------------

If you’re siding with the Alliance, you have your choice of Dwarf or
Night Elf. These are your benefits for choosing either one:

Dwarf
Choosing a Dwarf Hunter starts you off in Dun Morogh with a gun and axe
and gives you +5 to Gun Skill, which is very handy given that you’ll be
using a gun for a while in this area. The Treasure Tracker is nearly
useless since you’ll be having some other kind of Tracker active most of
the time. A little boost to Cold Resist is a nice touch, as well as The
Stoneform skill, which gives you a free poison/blood/disease removal.
If you’re planning on investing in Leatherworking and Skinning, you
have a treasure trove of creatures to skin in Dun Morogh, including
boars, cats, bears, and yetis. There’s also a decent amount of herbs and
minerals for you to gather as an Alchemist or an Engineer.

Night Elf
A Night Elf Hunter starts off in Teldrassil with a bow and dagger.
He/she has few hit points and the lowest strength of the five races but
has the highest starting agility as well as intellect, which means that
from the start, your hits will hit hard. The free bit of Nature Resist
is nice as well as the +1% Dodge, which is basically a free Talent Point
in your +% Dodge talents. You also get Shadowmeld, which is handy in
those situations where you need to hide and have some food and drink.
It’s also great for ambushes too if you’re clever.
Alchemy and Herbalism works well since there are lots of herbs to
gather in Teldrassil but since the majority of creatures are spiders and
birds, Leatherworkers are going to find that materials will be scarce
since the cats are the only creatures that can be skinned from the
start.

Orc
Orc Hunters start in Durotar with an axe and bow and their one
pet-based racial trait makes them especially ideal for a Beast
Mastery build.

Troll
Troll Hunters also start in Durotar with an axe and bow. They start
out with the highest agility count out of the three Horde races as
well as a nice bonus to their bow skill.

Tauren
As a Tauren Hunter, you’ll start out in the grassy plains of Mulgore
with an axe and a gun. Although they start with the lowest agility count
out of all five races, they’re well built for survival thanks to their
natural increase in health and the incredible War Stomp.

---

Since your equipment, attribute bonuses, talent points, and choice of
playing style and pets make up the bulk of your prowess as a Hunter,
your race isn’t that big of a deal and you really can’t go wrong with
either or the two since each of them offers their own individual
advantages to the class.
 

Getting Started


Hunter Abilities


Hunter Talents


Pets


Equipment


Playing As A Hunter


The Epic Hunter Quest

 




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