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World of Warcraft - Druid Guide
System: PC
Rated: T
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---Second Tier: 5 Talent Points required---

1) Feral Instincts (5 Ranks)
==================
This passive skill increases the threat level for the Bear, and 
Dire Bear forms while it decreases the chances of enemies 
detecting you while you're prowling in Cat form. Very useful 
indeed so the Bear can protect any party members, and the Cat 
form can go unnoticed more than ever.
Rating: 4/5

2) Brutal Impact (2 Ranks)
================

This passive skill increases the effects of the stun from both 
Pounce, and Bash abilities which is nice for the Cat form's 
Pounce skill, but not so great for the Bear's Bash skill since it 
has a 1 minute cooldown. It's up to you how you view this, I just 
didn't think this talent wasn't worth the talent points I gave it 
before I had to unlearn it.
Rating: 2.5/5

3) Thick Hide (5 Ranks)
==================

This increases your defense by 2% for each rank, more defense is 
always good.
Rating: 4/5

---Third Tier: 10 Talent Points required---

1) Feline Swiftness (2 Ranks)
===================

This wonderful passive skill increases your movement outdoors, 
and your Dodge percentage while you're in Cat form. The speed 
bonus is great until you get the Travel form at level 30. 
Remember you don't get the speed bonus while you're indoors.
Rating: 5/5

2) Feral Charge (1 Rank)
===============

This is a Bear only skill, you can charge the enemy, and you can 
interrupt any spell casting for 4 seconds. Nice, but keep in mind 
this skill can't be used if you get too close to the enemy, make 
sure you're between 8-25 yards before use.
Rating: 4/5

3) Sharpened Claws (3 Ranks)
==================

This passive skill will increase the critical strike chance of 
your Bear, Dire Bear, and Cat forms. Max it, this is also a 
Prereq to Blood Frenzy, and Primal Fury which are 2 Talent skills 
in the next Tier.
Rating: 5/5

---Fourth Tier: 15 Talent Points required---

1) Improved Shred (2 Ranks)
=================
*UPDATE* <12/14/05>
I received a couple of Emails saying some of the benefits of this 
talent since there's a Major difference between both Shred, and 
Ravage I missed by accident. Both the Shred, and the Ravage 
skills are so similar to the Rogue's 'Backstab'(Shred) and 
'Ambush'(Ravage) skills, they are meant for different situations 
and should be used until the end of the game. Ambush is ONLY for 
the beginning of a fight, or perhaps if you pull off a vanish, 
since you MUST be stealthed to use this skill and you cannot 
stealth while in combat. Backstab can be used anytime during a 
fight when you are behind a creep (or player), which gives you a 
huge boost in DPS when in a group (or particularly one of the 
main attacks while PvP and circle strafing), so therefore Shred 
can be as useful as the Ravage skills at times, and putting some 
Talent points here to get an energy reduction on the Shred skill 
it is actually a good tactic. 
Rating: 4/5

***Thanks to Ben Jett, and Andrew Saliba (Lethalagent14) for the 
tips***

2) Predatory Strikes (3 Ranks)
====================

Yikes, this Talent increases your attack power to a percentage of 
your level for both of your Bear forms and the Cat form, you must 
max this puppy, plus this is also a prereq for Heart of the Wild 
which is  a Tier 6 Talent
Rating: 5/5 

3) Bloody Frenzy (2 Ranks)
================

You need to put 3 Talent points on Sharpened Claws before you can 
use this talent, anyway, Blood Frenzy gives your critical chances 
of your Cat abilities that give you a combo point to give you an 
additional combo point. Max it.
Rating: 5/5

4) Primal Fury (2 Ranks)
==============

You need to put 3 Talent points on Sharpened Claws before you can 
use this talent, anyway, your critical chances of your Bear 
attacks will give you an additional 5 Rage points. Max this one, 
too.
Rating: 5/5

---Fifth Tier: 20 Talent Points required---

1) Savage Fury (2 Ranks)
==============

This passive skill increases you damage from your Maul, Claw, 
Swipe, and Rake abilities, this Talent skill is worth it just for 
Maul, and Claw alone although with Predatory Strikes this talent 
skill isn't in need of 2 Talent points, but it's up to you if you 
want even more damage for your Bear, and Cat skills.
Rating: 4/5

2) Faerie Fire (1 Rank)
==============

This is the same as the other Faerie Fire skill, but this one is 
for your animal forms in case you're not in the mood of switching 
bask to humanoid form just to cast Faerie Fire, and then morph 
back into your Beast forms. If that's the case, then get this 
Talent skill.
Rating: 5/5

---Sixth Tier: 25 Talent Points required---

1) Heart of the Wild (5 Rank)
====================

This magnificent Talent increases your intellect, and while 
you're in Bear, or Dire Bear mode your stamina is increased while 
your Cat form gets a bonus in strength.
Rating: 5/5

---Seventh Tier: 30 Talent Points required---

1) Leader of the Pack (1 Rank)
=====================

This Talent increases your chances of all party members of 
getting range, and melee critical chances. This skill is awesome 
specially when you are in instances, or raids this skill really 
does come in handy. I don't think this Talent can be stock up 
with other Druids that also use this Talent skill.
Rating: 5/5

_________________________________________________________________

***Restoration Tree***

This Talent tree will make your restorations skills more useful.

-----------------------------------------------------------------

---First Tier: 0 Talent Points required---

1) Improved Mark of the Wild (5 Ranks)
============================

Great Talent for the first Tier, this actually makes the greatest 
buff ever created even better.
Rating: 5/5

2) Furor (5 Ranks)
========

This is another passive Talent skill in whether you give it your 
Talent points or you don't, for each rank you can get a 20% 
chance of getting either 10 Rage points, or 40 Energy points if 
you transform into your respected animal form, so it won't make 
any sense to just put 2 or 3 talent points, and go master another 
talent instead, either you max it, or you don't put anything into 
this Talent skill, anyway, since you have 0 Rage points, and 0 
Energy points whenever you transform this talent does come in 
handy, specially for both of the Bear forms.
Rating: 4/5 

---Second Tier: 5 Talent Points required---

1) Improved Healing Touch (5 Ranks)
=========================

This talent reduces the casting delay for your Healing Touch for 
a total of .5 seconds which is great indeed, this is also a 
prereq for Nature's Swiftness which is a Tier 5 Talent skill.
Rating: 4/5

2) Nature's Focus (5 Ranks)
=================

This great talent will stop the interruption whenever you're 
casting your healing spells most of the time, if you're going to 
master this tree, then max this talent.
Rating: 5/5

3) Improve Enrage (2 Ranks)
=================

This passive Talent will instantly generate more Rage points when 
you use your Enrage Bear skill, quite handy indeed.
Rating: 4.25/5


---Third Tier: 10 Talent Points required---

1) Reflection (3 Ranks)
=============

This allows you to get a small percentage of your mana to 
regenerate while your casting, the mana you regenerate isn't big 
enough to warrant 3 Talent points into this Talent, although it 
is better than nothing.
Rating: 2.5/5

2) Insect Swarm (1 Rank)
===============

This is an offence skill, and it'll lower the accuracy of the 
enemy by a small fraction while damaging the bad guy, this is 
also a prereq for Gift of Nature which is a Tier 5 Talent.
Rating: 3/5

3) Subtlety (5 Ranks)
===========

This Talent reduces the threat generated by your healing spells, 
tired of enemies focusing on you after you heal other party 
members? Then get a 20% protection from the threats your healing 
spells make from this Talent. Too bad that percentage isn't high 
enough, but this is still important for Druids who are required 
to be healers in hard Instances, so it is vital to max this 
talent if you're going to master this tree.
Rating: 4.5/5

---Fourth Tier: 15 Talent Points required---

1) Tranquil Spirit (5 Ranks)
==================

Your Healing Touch, and your Tranquility spells get a Mana 
reduction which is always a good thing.
Rating: 4/5

2) Improved Rejuvenation (3 Ranks)
========================

This depends on whether you like your Rejuvenation Skill or not, 
if you want to make it better than ever, then you should max this 
talent.
Rating: 3.75/5

---Fifth Tier: 20 Talent Points required---

1) Nature's Swiftness (1 Rank)
=====================

This Talent skill requires for you to put 5 Talent points on 
'Improved Healing Touch' before you can use Nature's Swiftness, 
anyway, this Talent actually makes your next nature spell an 
instant cast, definitely great indeed, but be careful with the 3 
minute cooldown this Skill has.
Rating 4/5

2) Gift of Nature (5 Ranks)
=================

This Talent requires for you to put 1 talent point on 'Insect 
Swarm' before you can use it, anyway, Gift of Nature can increase 
the effects of all healing spells, so this Talent should be 
upgraded fully.
Rating: 4/5

3) Improved Tranquility (2 Ranks)
=======================

This talent reduces the threat generated by the Tranquility spell 
by a huge amount, max it.
Rating: 4.5/5

---Sixth Tier: 25 Talent Points required---

1) Improved Regrowth (5 Ranks)
====================

This talent increases the critical chances of the regrowth spell 
by 50% when maxed, definitely worth it.
Rating: 4.25/5

---Seventh Tier: 30 Talent Points required---

1) Innervate (1 Rank)
============

Holy Slag! This is the greatest restoration spell in the entire 
game without a shadow of a doubt. Innervate will increase your 
mana restoration by a whooping 400%, and an additional 100% when 
you cast spells, in other words cast this baby on a Priest that 
has his/her mana very low, and watch that mana getting full at 
mad rates. This spell will make other spell casters your friend 
forever, but be very careful not to cast this on a Warrior, or 
Rogue, otherwise it'll be a waste as neither of those two 
character classes use mana for their skills specially since this 
spell has a 6 minute cooldown, and you can expect Blizzard to 
nerf this skill if other players begin to whine like babies if 
they lose badly because a Druid was able to get its mana back so 
damn quickly with the use of Innervate, but until then enjoy this 
skill while you still can. It is good to be a Druid. =D
Rating: 5/5
 
 




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