21) Claw
This is a Cat only skill, it adds additional damage the next time
the Druid attacks in Cat form, plus it adds 1 combo point for
other Cat only skills that require combo points. More damage is
always good, and the extra combo point always comes in handy.
Rating: 4.25/5
22) Prowl
This is a Cat only skill, you can enter in stealth mode just like
the Rogue, you can use it to sneak past enemies you don't want to
fight, and this skill is needed to use other Cat skills that
require you to be in stealth mode before you can use them.
Remember that the Prowl skill can only be use when you're not in
combat mode.
Rating: 4.5/5
23) Rebirth
This is the Druid resurrection spell, just remember to bring the
necessary regents in order to use it, and do keep in mind that in
different ranks you'll need different regents so don't stock on
a ton of Maple seeds when you get this spell the first time, but
with a 30 minute cooldown you'll have to use this skill
sparingly, and pray your party members don't die before the
cooldown is over. If there's a Priest, or Shaman, or a Paladin
with you know that the Rebirth spell really comes in handy as
those 3 have much better resurrection spells than the Druid. At
least this skill can work even in the heat of battle, so no need
to wait until the battle is over if a Priest croaked, and is in
need of a revival
Rating: 3.75/5
24) Rip
This is a Cat only skill, Rip requires combo points before you
use it, this skill adds damage over time for over 12 seconds, the
damage is better if you use it when you have more than one combo
point on you. This skill is definitely useful on enemies that
tend to run away, just use your 'Claw' ability to get those combo
points, and then use Rip when the mob has its health halfway
through, and then keep on hurting the enemy, and it'll die before
long. Keep in mind some enemies are immune to this skill, Rogue
Elemental Flames is one of the several enemies where this skill
is useless against them.
Rating: 4/5
25) Starfire
This offensive skill does twice the damage Wrath does, even with
the 3 second casting delay Starfire is the spell you'll begin to
use, and the Wrath skill will be a thing of the past.
Rating: 4/5
26) Shred
This is a Cat only skill, you don't need to be in stealth mode in
order just move behind the target before you use it, and you'll
be set. Shred does a good amount to damage, and it awards one
combo point as well. Use it whenever you can. Very good skill in
PvP as you can move behind the player for extra damage
Rating: 4/5
27) Soothe Animal:
All this skill does is to lower the range in will the beast
usually attacks you by 10 yards, too bad this skill only works on
beasts of level 40, and lower, but at rank 3 it'll work on
enemies with a very high level, but still only beasts.
Rating: 3.5/5
28) Rake
This is a Cat only skill, this attacks one enemy with a fixed
amount of damage, and an addition damage over 9 seconds, not a
great skill, but at least it awards one combo point. Keep in mind
this skill doesn't work on enemies that can't bleed.
Rating: 3/5
29) Remove Curse
This skill removes one curse from you, or a party member. Great
skill as nobody likes to be cursed.
Rating: 5/5
30) Tiger's Fury
This is a Cat only skill, use it whenever you want a boost on
your attack power for 6 seconds. More damage is always good, I
just wish the duration could be a little longer.
Rating: 3.75/5
31) Abolish Poison
This actually attempts to cure poison from you, and additional
poison attacks for the next 8 seconds, pretty good if you're
facing enemies that attack you with a few poison attacks that
stack up.
Rating: 4/5
32) Dash
This is a Cat only skill, you get a bonus speed whenever you use
it for 15 seconds, just remember of the 5 minute cooldown before
you use it, and this skill doesn't turn off the stealth mode from
the Prowl skill. Pretty nice skill if you need to make a run for
it after you screwed up on something, and need to get away.
Rating: 4/5
33) Channeling Roar
This is a Bear only skill, basically this skill can force all
nearby enemies to focus all attacks on you. This is a life saver
for spell casters who get harassed by mobs, but do remember this
ability has a 10 minute cooldown.
Rating: 4/5
34) Cower
This is a Cat only skill, you can use it to lower your threat
level to a small amount in the first rank, higher ranks will
increase the odds to lowering the threat level. Not bad if you
want to skip a battle if you were doing something else, but don't
expect this skill to work all the time.
Rating: 3.75/5
35) Tranquility
This is a 'heal all' for the whole party, since this is a
channeling spell you have to make sure there aren't any nearby
monsters before you use it, otherwise this spell will be
interrupted as you must hold perfectly still while you're
channeling. This spell has a 5 minute cooldown, and it heals
decently well.
Rating: 3.5/5
36) Travel Form
This spell transforms the Druid into a different Cat form, but
it's only useful in increasing your travel speed by 40% in
outdoors, pretty awesome to get something that'll give you a
speed bonus before getting your mount, but remember this spell
doesn't work if you're indoors.
Rating: 5/5
37) Ferocious Bite
This is a Cat only skill, this pretty much damages the enemy
quite good if you have enough combo points. But this skill
doesn't seem to work too well at the moment since because of a
glitch it isn't converting energy into damage like it says, I
hope Blizzard fixes this bug soon.
Rating: N/A until bug is fixed
38) Ravage
This is a Cat only skill, this ability is mostly the same as
Shred, but more damaging. Unfortunately you need to be in Stealth
mode in order to use since like both skills you need to be behind
the enemy in order to use it, but unlike Shred you can only use
Ravage as an opening strike which is fine since Shred can be used
in combat mode whenever you're behind the target. Ravage can
award one combo point.
Rating: 5/5
39) Track Humanoids
This is a Cat only skill, and it does what it says, it tracks all
humanoids, and you'll see the yellow dots on your mini-map
representing the nearby humanoids, but remember that only one
type of tracking can be used at a time meaning that if you are
using a tracking from the Herbalism profession then it'll be shut
off automatically if you switched to Track Humanoids. Not really
a special skill, since there aren't too many humanoids throughout
the game, and I'm pretty sure you'll be using a different
tracking from your Mining, or Herbalism one instead. In PvP
servers this is a nice tool to use in order to track players
since they also count as humanoids as well.
Rating: 4/5
40) Frenzied Regeneration
This is a Bear only skill, it pretty much converts 10 rage points
into health, the healing from this ability isn't that great,
but in certain circumstances this can come in handy if you can
accumulate enough Rage points to use, this skill has a 3 minute
cooldown, so keep that in mind.
Rating: 3.75/5
41) Pounce
This is a Cat only skill, you can use it only in stealth mode,
and you must be behind the enemy, the fixed damage isn't that
great, but you can stun the enemy for a few seconds which is
good specially if you see an enemy caster fighting a player, you
can use pounce to interrupt their spell casting. This skill
awards 1 combo point.
Rating: 3.5/5
42) Dire Bear Form
This spell can transform the druid into a much better bear than
the normal one, this Dire Bear form is quite powerful indeed.
Rating: 4.5/5
43) Feline Grace
This is a Cat only passive skill in which reduces the damage from
falling. Less damage from falling is always good.
Rating: 4/5
44) Hurricane
This spell must be channeled to get it to it's full benefits, in
a target area you can use the Hurricane to cause Nature Damage,
and slowing the attack speed by 20%, useful when enemies are
grouped together, and friendly players don't get damaged when you
use this skill(That's how I see it unless I made a small
miscalculation), so it comes in handy when other players are
getting surrounded by monsters.
Rating 3.75/5
45) Barskin
This spell makes the Druid take less damage from attacks, and
spells will not be interrupted, but all non-instant spells take
an extra second before it can be cast, and your attack speed is
lowered for 15 seconds. You can also use this skill so you don't
get interrupted when you are channeling Hurricane or Tranquility.
Rating: 4/5
46) Gift of the Wild
This spell is just like the normal Mark of the Wild, but this one
affects all party members, and the effects will last for 1 hour.
For the 2 ranks available you'll need different reagents before
you use it like Wild Berries during the first rank, and Wild
Thornroots during the second rank. Unlike other skills this one
requires you to find special books in order to learn this skill,
for both ranks you need to team up with others, and kill bosses
in high level instances like Onyxia's lair, Stratholme,
Scholomance, and others
Rating: 5/5
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