===============================================================================
12. Poisons
===============================================================================
I decided to slap in this section since I've recently started playing around
with poisons and determined their proper value to a rogue on the go. For the
most part what you'll want to use is Instant Poison. It's fast, simple,
effective. Deals damage instantly, as opposed to damage over time, and the
20% application rate is higher than you may think. In a 30-minute period of
grinding, I've run out of charges far sooner than the time limit would have
ended.
For PVP, Instant Poison is also a help, but Crippling Poison is your bread and
butter. Crippling Poison has the rather helpful effect of cutting your
opponent's movement speed when it's activated. At rank 2, it will slice your
poor victim's speed by a full 70%. This ensures an opponent who likes to keep
his/her distance will fight on your level and on your terms. This is the power
of a rogue.
Against any and all spellcasters, you'll want to toss out Mind-Numbing Poison.
This will increase their casting time and give you more time to stop them with
a well-placed Kick or Gouge. Have Mind-Numbing Poison on one dagger and
Crippling Poison on the other and you'll make sport of those magic-tossers.
Wounding and Deadly Poisons aren't that useful except against high-armor
enemies, though if you're dueling a paladin, don't bother, they can cure the
poison if they're at all intelligent. Wounding Poison isn't worth the trouble.
In the time you took lowering their healing ability, you could be using Mind-
Numbing Poison and Kick to simply eliminate that healing spell entirely.
Poisons can first be acquired at level 20, and it takes quite a bit of poison-
brewing to get your skill up enough to be able to use the good stuff. I would
recommend holding off on mixing poisons till perhaps level 30-40, since the
sheer volume of materials can cost you a gold or two that would be otherwise
better spent. Plus you don't have access to the good poisons till your late
30's anyway.
One thing to bear in mind: poisons are not like your other rogue skills. New
recipes aren't dependent on previous ones. Put simply, if you get your poison
skill high enough to buy Instant Poison III and you have yet to buy Instant
Poison II, you can buy rank 3 without ever having purchased rank 2. Very
useful, since you won't generally have need of Mind-Numbing Poison till later
in the game when you're in PVP against spellcasters.
|
|
|