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Black & White: Creature Isle - Review
System: PC
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Unfortunately, nothing was done to improve the game's interface.  Movement can still be awkward at times, and in trials that require the player to move quickly about, the interface can act as a frustrating hindrance.  The same issues also apply to miracles cast with gestures - it is sometimes difficult to get the game to recognize the shapes and patterns drawn by the mouse.  These issues come into play during a trial which requires the player to douse burning miners with water before they can reach some buildings and set them on fire.  Miners which run out of view must be chased, but it is difficult to scroll the view in time to stop them before they reach the buildings.  It is also impossible to make the gestures to switch between storm and water miracles in time to stop the miners.  Should the player be able to cast enough water spells to stop the miners, he/she is rewarded by a second wave of miners, followed by yet another wave.  Granted, a plethora of instant water miracles is provided, but they are far enough out of reach that the player does not have the time to move over and grab them and then get back to douse the miners. 

Creature Isle does do a very good job of revitalizing the player's interest in his/her creature.  If you haven't played Black & White in a while, you'll enjoy reacquainting yourself with your creature and teaching him the new miracles and skills found in Creature Isle  You'll probably enjoy changing his form to all of the available creature types, including the new crocodile and rhino.  It is also fascinating to watch your creature pass his skills to a new generation in Tyke.  It is in these elements that Creature Isle really shines, and where most players will spend far more time than in playing the games which make up the trails.

In The End, This Game Hath Been Rated: 72%. It's good to see that the designers of the game toned down some of the annoying aspects of the strategic component of the original game, but the unevenness and slow pace of the trials will still prove frustrating to many players.  The ability to so easily change between creature types and the opportunity to concentrate on the creature's development are very nice additions to the game that should please those who simply wanted to interact with the game's incredible AI, unfettered by the incursions of rival gods.  Those who really loved the original game will certainly find a lot to like in Creature Isle, and should definitely give it a try.

System Requirements:  Black & White; 350 MHz Pentium II CPU; 64 MB RAM; 8 MB Video RAM; 4x CD-ROM; 430 MB Hard Drive Space; Mouse.



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