Playing as a Predator provides a different experience as well.
Predators are calm, deadly, and efficient, and as a Predator the player has an
array of weapons at his/her disposal as well as a whole host of technology
geared towards the hunt. Cloaking allows the Predator to scan the
situation undetected while various vision enhancers allow him to search for his quarry.
While the other two species make the player feel as if he/she is in a fight for
survival, the Predator experience is more akin to a deadly hunt for sport.
This is driven home by the Predator's love of trophies, which is what the
Predator's victims themselves refer to as their heads.
The game's graphics make use of the LithTech engine developed for the game No
One Lives Forever, and the designers have done an excellent job of adapting
it to the universe of the Aliens movies. The interiors make excellent use
of lighting effects to create a mood of apprehension. Flickering lights,
arcing sparks, and glowing panels illuminate the hallways and rooms just enough
to make the player feel that something is lurking just around every
corner. The game's exteriors also are well done, effectively conveying the
same sense of foreboding as felt in the claustrophobic interior, but this time
due to a feeling of exposure and vulnerability. Everything is not perfect,
though, the game does experience some clipping issues when an enemy is killed
near a wall. Sometimes the character will fall through the wall, which is
more than just a visual problem when you're an Alien and need to chomp that head
for health or a Predator and are denied a trophy.
The game's sounds compliment the graphics in bringing the Aliens universe to
life. When sneaking around as an Alien or Predator, you'll hear the
station's personnel engaged in conversations as they go about their business
unaware of your presence. After the station is overrun by Aliens, the
ambient sounds of steam hisses, low hums, and water drips are just a few of the
sound effects heard while creeping around the station's buildings. From
the sound of the Marine dropship engines to the screech of an attacking Alien,
the game does a very good job of recreating the sounds of the movies.
Multiplayer games are supported in several modes: deathmatch, team deathmatch,
survivor, hunt, evac, and overrun. Most of these are self-explanatory,
with evac requiring a team to take an objective and hold it for 10 seconds and
overrun being an assault/defense mode. There are four different
specialists for each species to choose from, and four characters from the
Corporation. Multiplayer games are fairly standard fare, good for some
fun, but nothing spectacular. Buy the game primarily for the single player
campaign, and look at the multiplayer component as an additional freebie.
In The End, This Game Hath Been Rated: 90%.
Aliens Versus Predator 2 does an excellent job of capturing the atmosphere and
feel of the movies on which the game is based. The intriguing, interwoven
campaign games are excellent, and give the game a different feel when played
from the different perspectives of the three races featured in the game.
They may be a little on the short side, but most players will find them
thoroughly enjoyable.
System Requirements: 450 MHz Pentium III CPU; 128 MB RAM; 16 MB
Video RAM; 4x CD-ROM; 750 MB Hard Drive Space; Mouse.
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