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Prey - Developer Update #1
System: PC
Rated: M
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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At E3, we showed off a 12-minute video highlighting the new gameplay we implemented in Prey. Gearing up for E3 was quite an ordeal. We knew which areas we wanted to show and roughly how to show them. It was an incredible crunch getting things ready for the first public showing -- so many things needed visual and audio polish. The programmers were crunching to get the demo playback robust and optimized.

The demo worked by recording our control input, which was then used during a real-time playback of the game. As such, we had to have perfect recordings -- Mike Flynn and I spent hours upon hours recording sequences of the game. One of the sequences was recorded over 200 times before we finally got the one we wanted. It was worth it -- response from the E3 video was overwhelmingly positive.

Expect to see much more press and previews on Prey over the next few months, as we finally start to unveil more details about the game, including information on MultiPrey, and information about the Xbox 360 version.

So just what the hell has been going on lately at Human Head? Prey is completely playable from start to finish. The team has been crunching on bug fixing and optimization. The testers have been finding tons of little bugs here and there -- ranging from clipping issues to creatures not behaving correctly, to an incorrect piece of art. Those bugs are typical for this stage in the project and we're diving in to fix these problems.

We have a major press event coming up at the end of this month. I'll be flying out to L.A. and San Francisco to demo the game for several different magazines (both print and online). Some of them will probably even get some hands-on time with the game. Tim Gerritsen (Human Head Biz Guy and internal Prey Producer) is flying out to Europe to cover the press there. More information about whom we'll be seeing will be released in the next couple of weeks.

Despite this crunch, we found the time to wander out into the snowy wasteland here in Wisconsin a few weeks ago to snap this Prey team photo. Ladies, some of these guys are single, if you find any of these guys overly handsome just drop me a line and I'll set you up with them.

And, here are a few of the topics I'll be covering over the next few weeks in this weekly update series:

Voice Recording: Several months ago we recorded all the voice acting in the game. I'll be talking about the process of voice acting, how it went for Prey and put up a bunch of behind-the-scenes pictures of the session, and maybe even put up a few audio samples of the session. Motion Capture: Prey uses motion capture for many of the humans in the game, but not the monsters (If anyone knows how to motion-capture a giant four-legged half-alien monster, please let me know). This was the first time that Human Head had used motion capture in our projects, so I'll talk about that process, and a few of the things that went right and wrong. Focus Testing: I'll take you behind the scenes on how we do our internal focus testing for both single and multiplayer. Anyway. My Prey to-do list is still huge, so I need to get back to it. Until next week....

Chris Rhinehart - Prey Project Lead Human Head Software



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