Welcome to the first installment of the Prey Weekly Update! We'll be updating
this every week with juicy information about Prey and about the development
behind the game. We'll be talking about anything interesting that's happened
over the past week -- whether it is some new cool feature we've put into the
game, or a milestone that has been reached. We're also planning some cool
special features, talking about some cool highlights during the game's
development. Hey, and you might even hear some interesting news about DNF from
me, but probably not. :)
First, a brief history of the game since Human Head has been working on it.
For a full history of Prey, check out Lon Matero's excellent Prey history page
here.
Human Head started working on Prey in May 2001. We had recently finished Rune
and were looking for our next project. George and Scott from 3D Realms enjoyed
Rune quite a bit, and wanted to work with us on something. Prey seemed like an
interesting project to resurrect.
3DR was interested in maintaining a few key elements from the original Prey
design, specifically the main character (although he underwent a name change)
and some elements of the plot. They gave us the freedom to rework the weapons,
creatures, and levels. So our initial tasks were working with 3DR on the story
and brainstorming the various features of the game.
For years, we worked on implementing our design. We went through a lot of
visual iterations on creatures and levels, reworking things and throwing things
out until we achieved a look and level of quality that we were happy with.
The design underwent many changes as well - mostly being streamlined into
simpler systems. For example, originally Tommy had seven different spirit powers
that he would gain through the game. We were concerned that the powers wouldn't
be fully used, so we simplified the design to a single power: SpiritWalk.
Eliminating the other powers allowed us to concentrate more heavily on
SpiritWalk, and also simplified the control of the game (since a single button
is needed for SpiritWalk instead of an inventory system for multiple powers).
Fast forward to May of 2005. E3. Our first public unveiling of the game. PC
Gamer released an exclusive story announcing Prey. The rumors flying around were
finally validated.
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