In the not too distant future, the Earth has become severely
overpopulated. In order to accommodate the masses, cities are growing
increasingly taller. In the towering cities, the rich and powerful live at
the upper levels which still receive light, while conditions decline rapidly the
further you descend into the depths of the cities. The responsibility of
keeping the order in this brave new world falls to the UPA (Urban Protection
Agency). Your team of UPA operatives are called upon to investigate the
strange goings-on at the Real Meat factory. Seems that equipment is
malfunctioning and every technician sent in to investigate disappears...
Your team has four members, each of which has a different skill set.
Carter is the commander and knows how to get information from people and to
interface with command and control. Next is Minoka, the team hacker who
can use computer terminals to gain access to data or computer controlled
equipment. Andre is the team engineer and can repair broken mechanical and
electrical systems. Finally, there is Amber, a robotic cyborg who can
operate in hazardous environments. In addition to your team members,
you'll have access to robotic controlled tools: the rover and the flycam.
Each of these can be used to access and scout areas inaccessible to your team.
As the game progresses, you'll be given a series of objectives to complete as
you investigate the problems at the Real Meat factory. Accomplishing these
objectives invariably requires exploration, puzzle-solving, and some combat with
the various nasties hiding in the factory. This may make you wonder
whether Project Eden is an action or adventure game - the answer is a little of
both, but if you had to pick one, it is primarily an adventure game.
The puzzles in Project Eden are of the environment-based variety and will
require you to use your team members' special skills. For example, you
might need Minoka to use a computer to give Amber access to an area filled with
poison gasses. Amber can then clear the area of the gasses to allow Andre
in to repair a broken door control. These puzzles are generally
well-designed, and their solutions are not always obvious, which leaves the
player with a feeling of accomplishment after solving them.
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