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Baldur's Gate II - Game Guide
System: PC
Shop: Buy It Cheap · Get The Guide

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4.4  > > > >  Sahuagin City (AR 2300)
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  Exposition:
  -----------

    Welcome to the underwater city.  At first you cannot understand what they
    are saying, but soon they cast a spell that allows you to hear them.  They
    don't seem hostile (for once).  They tell you that your coming was
    prophesized (they usually eat surfacers that they capture).  Their city
    will be destroyed lest you save them.

    Go willingly for the moment, as you are best served by listening.

    Paul Dickinson points out:

      In the Sahuagin City, I discovered that I was able to sell gems to
      the temple for 4/3 of the price at which they could be bought back.  For
      example, I could sell a rogue stone for 4000 gold, and buy it back for
      3000.  At this time I had 18 charisma and 20 reputation.  I could've had
      unlimited gold here, but that seemed to be cheating, so I just sold my
      rogue stone collection and left it at that.  This place also has a nice
      collection of spells to buy with all the money from gems.

    Gunslinger notes:

      You can pickpocket the key to the treasury of the Sahaugin city from the
      King, along with the rope needed to descend to the Underdark (Now you can
      leave without even caring about the issues of the Sahaugin people).

  Walkthrough:
  ------------

    - THE CHALLENGE

      You are brought before their King, who soon enough asks you whether you
      are the surfacers of prophecy.  It doesn't matter what you say as they
      think the same thing of you in any case.  Accept their challenge to
      fight one of their slaves.

      You are set to fight an Ettin, nothing that challenging.  Kill it (5000
      experience) to prove that you are indeed the prophesized one.  The losing
      priestess is sacrificed, and you are told about the Sahuagin Rebels.
      The King wishes the Rebels to be exterminated, while the priestess who
      sponsored you wishes them to be negotiated with.  Agree to the King's
      demands to bring back the heart of the Rebel Prince to him.  The
      Priestess wishes to speak with you before you leave to go do the deed.

      Head over to the temple (x 1335 y 225) and you can watch the losing
      priestess get sacrificed.  Then she gives you a couple of jobs to do,
      first retrieve a Tooth from a Drow temple.  This will allow you to leave
      the city later, and second to try to get the Rebels back in power within
      the city.  In other words, to do the opposite of what the King asked you
      to do.  Agree to do that as well and she gives you an orb that the Prince
      will recognize.  Now you have a choice of which plots to do, kill the
      Prince or kill the King.

    - THE DROW TEMPLE

      Head down then right (x 1350 y 1900).  You will be warned of Drow in the
      area.  Continue right, then down (careful to look for traps).  You will
      bump into some spiders.  Continue south and take out the Bone Golem
      (x 940 y 3470).

      Go left (careful to look for traps), then up.  Several Imps here have a
      game they want you to play in order to get the Drow treasure.  They will
      create images of 5 famous people of the realms in front of 5 chests.
      Each person has a treasure.  What you need to do is gather these
      treasures, then put them in the chest behind the person they belong to.
      Oh, and this entire platform needs to be deTRAPPED.

                       Needs:              Has:
        ------------------------------------------------------
        Alustriel -    Pendant             Elminster's Pipe
        Drizzt    -    Scimitar            Piergeiron's Helmet
        Elminster -    Pipe                Drizzt's Scimitar
        Khelben   -    Staff               Alustriel's Pendant
        Piergeiron -   Helmet              Khelben's Staff

      Once all the items are in their proper place, the Imps open the final
      chest.  For this everyone in your party gets 18,500 experience.  Within
      the chest you will find:

        Boots of Etherealness
        Cloak of Protection +2

      Continue up the passage until a Beholder named Spectator appears.  Talk
      to him.  He doesn't have a great existence as he was set to guard the
      treasure chest behind him for 99 years.  If you try to take the items
      in the chest, he will attack you.  But, you need the item.  So, ask him
      if there's no way that you could see the item.  With a bit of verbal
      wrangling (either you must have Cernd, Haer'Dalis, or Edwin in your party
      or have at least 13 Wisdom yourself) he agrees to let you check inside
      the chest.  Open it and grab the tooth.  Spectator seems disappointed in
      it, and leaves. (15,000 exp)

        Note:  Or you can have anyone with at least 13 Wisdom talk to the
               Spectator.

    - ENTER THE REBEL BASE

      Head all the way north (x 2680 y 50).  Then go right until you reach the
      stairs (x 4600 y 1200).  Don't worry about killing the rebels on the
      way there, they're insignificant.  Go down the stairs.  Go through this
      ambush to the doors (x 3700 y 2340).

      Here you find the Sahuagin Chieftain who will take you to see the Rebel
      Prince (if you have the Priestess' Orb, that is).

    - SIDE WITH THE PRINCE

      Now you have to make a choice which side to go with.  On the one hand you
      can go with the Prince's schemes, accept the Fake Heart and give that to
      the King. (if you want to do it the other way, see below)  If you have
      a Monk, I would recommend siding with the King.

      Take the Heart over to the King and give it to him.  He does fall for it
      and would reward you.  Then the Prince and his goons attack the city and
      you are forced into combat with the king.  Kill the king to get his
      items:

        The Impaler Spear +3, +10 piercing damage
        Key to Treasury
        (etc.)

      The Prince then enters and takes control of the city.  He then rewards
      you for your efforts:

        60,500 experience for each person
        Magical Rope

      Go over and open the treasury (x 460 y 670) to loot the contents:

        Rod of Lordly Might
        Magical Rope
        Spell - Protection from the Elements

      Of course, now you can also double cross the prince and kill him.  That
      way you can still get the Wave Blade (you could probably also pickpocket
      it off him, but Imoen has a horrible Pickpocket rating, so if you have
      her, you probably can't do that).

    - SIDE WITH THE KING

      Or, you can assault the rebel prince and take his real heart.  He also
      has some treasure on him:

        Wave Blade (part of the Wave Halberd)
        The Impaler Spear +3, +10 piercing damage

      Return to the King with the Heart and he will take you to the entrance
      to the underdark.  He also gives you a fairly generous reward:

        Gauntlets of Crushing (+4 to THAC0, DMG, for unarmed combat)
        Rod of Lordly Might (can change into different weapons)
        Magical Rope
        2000 gold
        58,500 experience for each character

      In case you are wondering, you get nothing for turning in the Priestess.
      Also, the King vanishes so you can neither talk to him again nor double
      cross him and kill him.

    - LEAVE FOR THE UNDERDARK

      Once you are done here, you will be shown to the exit.  Simply go down.

  Quests:
  -------

    OTHER:  The Cloak of Mirroring

            Fish Head - Sahuagin City (AR 2300, x 2350 y 1140)

            There are many rebels throughout the city, and one of them has the
            fabled Cloak of Mirroring on his person.  Head to the giant Fish
            Head, and stand in the center.  You will then be ambushed by
            several Sahuagin, one of which has the cloak.  The cloak reflects
            spells back to their source.

    OTHER:  Sea Zombie Lord

            Zombie Lord - Sahuagin City (AR 2300, x 2630 y 3120)

            One of the stranger sights to see in the city is a bloody pit
            filled with zombies and the Zombie Lord. (6000 exp)  Not worth much
            in terms of experience OR treasure, but it is interesting.
  
 




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