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Command & Conquer: Yuri's Revenge - Command & Conquer: Yuri's Revenge - Tips & Secrets
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

Index · Tips · Review · Your Reviews · Your Rating

"When starting out build your power plant and barracks ASAP. buil dof course 5 dogs and put them on guard. when they chase a spy they will return afterwards. Make about 5 or eminers and send them on thier way.cubans inside of flak trask inside of hover transports work well. so do terror drones and engineers in the same effects. when attatckign with valuables inside of hover transports or flak tracks always make a few more which are empty. they will not know which to aim for. always sneak spies to where you can get them. its worth putting 3 spies and a navy seal to shoot dogs in a chopper. steal yourself tech where you can obiviosly. make shift chrono ivans can be easily made by ivan-bombing chrono legionarres. these work well between several prism tanks and nuclear reactors of course. never send anything to attack from one directions. and never tell 100 tansk to kill one tank at a time. make divisions from different angles attack stronger tanks first. always divide and conquer. never use chronolegionare filled battle fortresses with othe rbattle fortresses. the legionares attack and the other tanks cant attck the attacked tanks. And most of all play hard. For all we know Yuris revenge wont last much longer " - Ryan Dutchak


"When vs yuri be An Allied team build 10 robot tanks cause They can't get mind controlled by yuri clone...
And gattaling cannon's are weak against them." - faQs


"5 prism tanks and a buttload of GIs make an effective assault force on any base. The Prism tanks have a longer reach than most any other weapons, and with enough GIs protecting them, can take out all the defenses your opponent has. Coordinate your forces and take out the air defenses first, then use your air force to help speed up the destruction. If playing against france, make sure the Grand Cannon is taken out before trying to attack with the ground forces.

Use bottlenecks to your advantage. Keep SEALs near bridges as a last resort to stop an oncoming attack, and blockade narrow routes leading to your base.

If you take the time to build walls around your base, leave gaps and protect them with pill boxes and prism towers. Computer enemies will die trying to get through the gap rather than assault the wall elsewhere." - Spartan




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