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Kohan: Immortal Sovereigns - Review
System: PC
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Kohan's graphics are for the most part of good quality.  The designers of Kohan packed each unit with plenty of frames of animation, so the units' movements are fluid and look great. The game maps are rich and colorful, and come alive with little animations. One complaint, though, is that the character portraits are all static. Adding animation to the portraits, especially those used during the briefing and narrative screens, would go a long way towards enhancing the game's mood and drawing the player into Kohan's world.

One of Kohan's disappointments is in the quality of the voiceovers. The narrations sound muffled and the voice acting at times leaves something to be desired. This is particularly curious since the in-game sound effects are of good quality.

Kohan is one of those games that you'll really enjoy playing.  Why? It's a lot of fun - the inclusion of concepts such as supply, formations, and entrenchment into the game make it stand apart from the RTS crowd. Sure the subject matter is fantasy, but it adds more of a realistic feel to the game - and provides more of a challenge.

The game's campaign is well-designed and compelling. The storyline is interesting and reveals itself nicely in step with the player's actions in each of the levels. It is also a nice touch that the player can find additional Kohan or new technologies in ruins and lairs, and that these things can be carried with the player through the rest of the campaign. It's an added bonus for players that thoroughly explore their surroundings and concentrate on more than just the required objectives.

It should also be mentioned that Kohan has a very easy to use interface and that it is thoroughly explained by the game's extensive tutorials. There is a wealth of information and a large degree of control provided to the player, and it is all very easily accessible.

One thing disappointing about the game maps, though, is that they do not have enough special encounter or resource sites. It can be imagined that the designers kept the number of resources low to de-emphasize their importance to a kingdom's economy. However, it would have preferable that the city's resource centers would have been a bit less efficient and that the player would have been required to seek out more special resource sites. Also, the inclusion of more special encounter sites - ruins, spires, dragons, etc. - would have helped to make Khaldun a richer and more engrossing land.

In The End, This Game Hath Been Rated: 89%. Kohan took a chance by applying some new ideas to real-time strategy and it's gamers who will reap the rewards. Strategy gamers will find that Kohan's challenging and thoroughly enjoyable gameplay will make it a welcome addition to their gaming library.

System Requirements:  300 MHz Pentium II CPU; 64 MB RAM; 4 MB Video RAM; 4x CD-ROM; 400 MB Hard Drive Space; Mouse.



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