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Call to Power II - Review
System: PC
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CTP2's graphics are on par with those of Civilization: Call to Power, the game's predecessor. The graphics are colorful and the various units and terrain features are easily distinguishable. Nothing ground-breaking, but that is fine for a game of this nature.

CTP2 is not that much different than Call to Power. Most of the changes have been contained to the user interface and diplomacy. This may be a disappointment to some because Call to Power introduced some very powerful, and somewhat unorthodox, units to the Civilization model. Units such as Eco-Rangers, Lawyers, and Televangelists can give the civilization that acquires them first a decided advantage in the latter stages of the game. This changes the face of the game as military power is de-emphasized somewhat and the balance of power swings toward special units.

The new diplomatic system allows the player to construct complex proposals to the other players, and even to select the tone of voice in which they are delivered. This does give the player greater flexibility in dealing with the other civilizations, but unfortunately there is little feedback to your proposals. You are told whether they are accepted or rejected, but have no idea if the other civilization pondered on your proposal or rejected it outright.

The new user interface is well designed, and provides the player with multiple and intuitive methods to access the controls needed to run a civilization. Another nice new touch is the addition of 'Mayors'. A player can choose to pass control of individual city growth and management to the computer on a city by city basis. This is great for the player that finds his/her empire a little too large to manage or the one that just prefers to let the computer deal with micromanagement.

The game's AI is not very challenging unless you play the game at its higher difficulty levels. Unfortunately at the higher levels, you also subject yourself to greater barbarian harassment. At the lower levels, the computer seems content to concentrate on haphazard empire building while occasionally making itself a nuisance by raiding your trade routes or fortifying units in the middle of your territory.

CTP2 also implemented what Activision calls a 'more realistic' combat system. One change to the combat system they overlooked though was the ability to arrange your units before combat. As it stands, you are at the mercy of the computer's arrangement of your units and have no chance to try and protect units or to make sure your heavy- hitters get to strike first.

In The End, This Game Hath Been Rated: 82%. Hard-core Civilization buffs will probably be disappointed in CTP2's lack of evolution of the Civilization series and some of its unbalanced units. Those new to the series (or those who have not visited it in a while), would do well to give CTP2 a good look, though.

System Requirements:  166 MHz Pentium II CPU; 64 MB RAM; 4 MB Video Card; 4x CD-ROM; 320 MB Hard Drive Space; Mouse.



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