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Zoo Tycoon - The Complete Zookeeper's Guide
System: PC
Shop: Buy It Cheap · Get The Guide

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* 09.00.00 ADVANCED SCENARIO WALKTHROUGHS                                    *
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| 09.01.00 Island Zoo                                                        |
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Time Limit:

   24 months

Objectives:

   1. Achieve an average guest happiness rating of 93.
   2. Achieve a zoo rating of 75.
   3. Achieve an average animal happiness of 93.
   4. Earn a suitability rating of at least 85 for 10 exhibits.

Walkthrough:

The good news is that you have 24 months to build 10 exhibits.  That’s fewer 
exhibits and more time than in the Endangered Species Zoo scenario, and since 
you can also pick which animals you want to display, the exhibit part of the 
scenario shouldn’t be a problem.  What can be a problem is designing a zoo 
that fits on the small and oddly shaped islands sprawled across the map.

Luckily, the islands are just large enough to fit in the money buildings 
(except maybe the animal theater) but you won’t be able to flood guests with 
animal exhibits like in previous scenarios.  So making money shouldn’t be a 
major problem, but keeping guests happy can be.  That means you might have to 
buy more scenery objects than you have in the past (you’ll have lots of nooks 
and crannies for it anyway), and it means you’ll have to be careful with your 
exhibits and maximize their viewing areas, without overcrowding their paths or 
scaring the animals.

Let’s consider the first island:

                  X   X
                  XXXXXXXXXX
                  XRRRRR   X
                  XRRRRR B X
               XXXXRRRRR B XXXX
               XXXXRRRRR      X         B  Bighorn Statue
               XXLLLLLLLLL    X         C  Carousel
               XXLLLLLLLLLCCCCXX        F  Flag
               XXLLLLLLLLLCCCCX         L  Lion Exhibit
               XXLLLLLLLLLCCCCX         M  Zoo Map
               XXLLLLLLLLLCCCCX         R  Restaurant
               XXLLLLLLLLLCCCCX         X  Cobblestone Path
               XXXXXLLLLLLXXXXX
               XXXXX  MF  XX
               X  XXXXXXXXXX
               X  XXXXXXXXXX
                      X

By putting a restaurant in the upper left corner (facing up) and a carousel on 
the right side (facing down), that leaves room for a 60-square exhibit.  There 
are a few animals you could try there, but lions seem to be a good choice 
since guests like them and the exhibit size gives them room for three adults.

You can also put an exhibit on the small island just above the main one.  If 
you reserve the first row of squares for observation, that leaves 47 squares 
on the island for the exhibit.  Again, there are a few animals who don’t mind 
exhibits that small, but I’d suggest the red kangaroo.  It’s another crowd 
favorite, and it’s easy to take care of.

Note: One zookeeper can take care of the lions and the kangaroos.  Just make 
sure the gate for the lion exhibit is in the upper right corner, and that you 
don’t put too much scenery around the bighorn statue and block the zookeeper’s 
path.

Another note: If you run low on cash, you can use any type of fence you want 
along the edge of the islands when you’re building exhibits.  Animals never 
move more than one notch up or down at a time, and it’s three notches down to 
the ocean.

The best place to expand next is to the left.  The island there is convenient 
because it connects in two places to the first island, and so you can fill it 
up without drawing your guests too far away from the hub of your zoo (and the 
restaurant).  This is roughly how I organized it:

             Saltwater
             Crocodiles   Moose
                  XXXXXXXXXXXXXXX
          Rest-   X
          aurant  X
                  X
          Petting X
          Zoo     X   Gift
                  X   Shop
          White   XXXXXXXXXXXXXXX
          Bengal  X Chimpanzees
          Tigers

I didn’t plan to expand any farther in this direction, so I just blocked off 
the avenues to the other islands with the crocodile exhibit.  The petting zoo 
is just there because it fit, and I was starting to make good money at this 
point.

When you’re ready to expand again, the small island to the right of the first 
island is big enough to hold a couple 50-odd-square exhibits.  I used a polar 
bear and a pair of black leopards.  Then the tiered island beyond that island 
can hold a couple African elephants (on the top tier).  You can also build the 
exhibit on the second tier (which is conveniently 150 squares in size, enough 
for three elephants) but then the elephants will complain about how steep the 
terrain is.  So you won’t be able to get a great suitability rating for the 
exhibit, but with enough foliage you should comfortably be able to break 85.

Past the tiered island is a large island.  If you’ve been building the same 
exhibits that I built, then you only need one more exhibit on the island, and 
so you don’t have to use much of it.  Regardless, put a restaurant on the 
island, and maybe a gift shop, and then the exhibit(s) you need.

That’s all the expanding you need to do, so now you just need to watch your 
guests and make sure they stay above a 93 happiness rating.  If their 
happiness starts to flag, then start hiring tour guides, and raise the price 
of admission to your zoo.  You might also have to add in some benches because 
of all the walking the guests have to do to get to the exhibits, and you might 
need to add in a bathroom or two as well.
 

Animals


Buildings


Objects


Gameplay Tips


Intermediate Scenario Walkthroughs


Advanced Scenario Walkthroughs


Very Advanced Scenario Walkthroughs

 




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