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* 08.00.00 INTERMEDIATE SCENARIO WALKTHROUGHS *
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| 08.01.00 Revitalize Burkitsville Zoo |
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Time Limit:
12 months
Objectives:
1. Achieve a zoo rating of 50.
2. Achieve an average animal happiness of 75.
3. Exhibit at least 8 different animal species.
Walkthrough:
You start out with a Bengal tiger, a black rhinoceros, two gemsbok (male and
female), and two chimpanzees (also male and female). They’re in really crummy
exhibits, but that’s ok. It’s nice to have the animals for free.
To start out, immediately delete everything but the exhibits. Not only will
this add over $2000 to your coffers, it’ll prevent guests from wandering over
to the exhibits and viewing the unhappy animals. Just let your starting
zookeeper roam free for the moment.
Also, even though guest happiness isn’t listed in the objectives, you should
still try to make it as high as possible, because it’ll increase your revenue,
and keeping it high here is good practice for later scenarios when you have to
maintain a 93 rating.
So plan ahead before building new exhibits. Try to leave space for wide
cobblestone paths; a mixture of fountains, statues, and flowers; and
restaurants, carousels, and animal theaters (one or two of each is probably
sufficient since the scenario is short).
Then start building exhibits, starting with the animals you already have.
There are 17 grid squares to the right of the entrance. That allows you space
to create a 10x5 black rhinoceros exhibit and a 10x10 Bengal tiger exhibit.
Leave one grid square between the exhibits and the entrance, and another
between the exhibits, and use the zoo’s fencing as much as possible. Add a
female Bengal tiger to the Bengal tiger exhibit when you’re done. The two
exhibits should cost you all of your money (including what you got for
bulldozing the old exhibits), but you should win an exhibit design award for
$15,000, keeping you flush in cash.
Now you can build the next two exhibits. Use the space above your new
exhibits, about where the old exhibits are now. Put the gemsbok closest to
the new exhibits, and make their exhibit 8x10 (enough for four gemsbok). Then
put the chimpanzees above the gemsbok exhibit and make their exhibit 9x10
(enough for 6 chimpanzees). Your zoo should now look something like:
CCCCCCCCCC
CCCCCCCCCC
CCCCCCCCCC
<- 1 grid square wide, for the zookeeper
GGGGGGGGGG
GGGGGGGGGG
GGGGGGGGGG
<- 4 grid squares wide, for guests
RRRRR BBBBBBBBBB
E RRRRR BBBBBBBBBB
E RRRRR BBBBBBBBBB
Note: The new exhibits for the gemsbok and chimpanzees will overlap the old
exhibits. So pause the game, bulldoze the old exhibits, build the new
exhibits, and put the animals where they go. As long as the game is paused
the entire time, the game won’t consider the animals to have escaped.
At this pint it probably doesn’t look like you have enough money to complete
the two new exhibits, but you’ll receive $10,000 as soon as your available
cash drops below $1000, and you’ll receive $15,000 as soon as all six of the
original animals have a happiness of 95. So build the gemsbok exhibit first
(it’ll be much cheaper), and then do as much as the chimpanzee exhibit as
possible. Be sure to give the chimpanzees monkey bars right away, or not only
will their happiness not reach 95, it’ll drop to zero.
Note: If you find you can’t do all this with your available cash, then feel
free to be less ambitious with the gemsbok and chimpanzees. The gemsbok
exhibit only needs to be 4x10, and the chimpanzee exhibit only needs to be
3x10. (But the smaller exhibits won’t be as popular.)
Once the scenario reaches February, hire a second zookeeper and assign one
zookeeper to the rhinoceros and Bengal tigers, and the other to the gemsbok
and chimpanzees. (At some point you should also hire a maintenance worker,
just to pick up the food piles from the old exhibits if nothing else.) Then
buy a restaurant and animal theater and put them to the left of the gemsbok
and chimpanzee exhibits. If you can’t afford them yet, just wait for money to
trickle in. With four good exhibits and lots of happy guests, money shouldn’t
be too much of a problem.
At this point the scenario is open-ended. The ten months remaining are more
than enough to build four more exhibits, so just pick four animals you like
and then build away. Once the first year ends, you should win easily.
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