Home
Home · Twitter · Facebook · Giveaways: Cook or Be Cooked · WWE Survivor Series · Shattered Horizon · Fight Club · Steven Seagal Lawman
Subscribe


- Sponsored links -

Animation School
Animation School








World War II Online - Review
System: PC
Shop: Buy It Cheap · Get The Guide

Index · Tips · Review · Your Reviews · Your Rating · Screenshots

Players looking for a fast-paced shoot 'em up should look elsewhere. While World War II Online does have more than its share of pitched battles, the designers made a decided effort to make the game realistic as possible. You can run out of ammunition in a battle, your gun may jam, your driver may be killed - these are things action gamers do not generally have to deal with. Each vehicle is modeled realistically - some tanks are lumbering slugs with a propensity to roll over if driven too fast, while others are nimble but crack like an egg when hit by a barrage of AP rounds. The planes are also realistically modeled and take some practice just to get off the ground - engine torque can be a real bear. Luckily, though, WWIIO provides an online practice mode which will allow you to get a feel for each vehicle without having to do so under enemy fire.

Unfortunately, WWIIO is not without its problems. First of all, you need to be prepared for some very long load times. It takes a while for the game to load and connect to a server, and then you'll be in store for another wait before entering a mission. Be prepared to do something else while the game loads or you might find yourself losing patience.

There are also issues with in-game load times. Sometimes when switching between the driver and gunner positions in a tank, for example, you will have to wait so long for the new screen to load that in the mean time you have been destroyed or you find that your tank has rolled all the way through town and is now in a river. Cycling through all the views you use before heading off to battle tends to alleviate this problem, but it just adds to the delay before you can actually get into combat.

WWIIO seems that it was released a bit too early - many of the weapons described in the game manual are not available yet, player stats are not tracked, and the gameworld is not yet persistent. That the game is still a work in progress is evidenced by the quite large patches which the player is periodically forced to download before playing.

The game's great scale also occasionally creates problems. While the designers have done a pretty good job with the spawning system, occasionally you will find yourself far from the action. You'll sometimes find yourself traveling for twenty minutes or so just trying to get to the battle.

It will be interesting to see how the game develops over the next few months. There are numerous design issues with trying to model a conflict on such a grand scale and the designers' approach to these will have a profound effect on the game. For example, there are currently no controls on the units players select - many battles consist of dozens of heavy tanks going toe-to-toe with only a smattering of infantry running around and a fighter or two circling overhead. When a tank is destroyed or runs out of ammo, the player then respawns and returns to the fray. Not a very realistic portrayal of combat in 1940 for a game that strives for so much realism. Also, the game's strategic elements have not come into play yet. How will command be handled? How many generals will be allowed per server? Will switching sides be forbidden to prevent plans from being leaked to the enemy?

It will also be interesting to see how players will handle in-mission coordination once the gameworld is persistent. Coordination will be vital against well-defended targets, but will players be willing to form-up into squads of infantry or tanks? Will airstrikes be coordinated with the ground effort or will pilots simply fly around on their own looking for things to shoot?

A game of this type on a scale this large is not easy to pull off. So far, the game's designers have done a fairly good job given the magnitude of the game. How the game develops over the next few months will go a long way in determining whether or not it will be successful. For now, players with some patience and an interest in World War II should definitely give the game a try, especially since the monthly service fee has been suspended for the time being. Despite its problems, the game can be a lot of fun. However, others will probably want to wait a little while until some of the kinks are worked out.

In The End, This Game Hath Been Rated: 62%. Currently, the game is a labor of love - it takes a lot of patience, but can be rewarding and very enjoyable. If promised features are added soon, this could be a good game.

System Requirements:  400 MHz Pentium II CPU, 128 MB RAM, 16 MB Video RAM, 8x CD-ROM, 300 MB Hard Drive Space, Mouse.



Bookmark and Share  

 

Google  
www.gamerstemple.comWeb