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Star Trek Armada II - Review
System: PC
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Star Trek Armada features a very nice touch after a mission is completed, the Admiral's Log.  This provides one of the most extensive post-battle breakdown screens ever seen in a strategy game.  In addition to the standard resource/structure/research scoring breakdown, the Admiral's Log provides statistics for each and every ship class that the player created during the game.  You'll be able to see the number built and destroyed, as well as kill ratios for each ship class.  This will help you to learn which ships you are using effectively and which are a waste of resources.  In addition, the Admiral's Log gives a detailed history of every single ship built, specifying when the ship was built, the battles in which it participated, its kills, and the date of its destruction, if appropriate.  This level of detail is great for any player remotely interested in seeing how well he/she performed in a battle and gives each mission more of a historical feel.  It would have been nice, though, if ships could be carried over from one mission to the next, building a storied career spanning several wars.

The graphics in Star Trek Armada II are a mixed bag of good and not so good.  The maps are very nicely done - colorful nebulae pulsate with light and swirling gasses, planets rotate, and asteroids tumble.  Weapon effects and explosions are well rendered as well.  The ships themselves look best at a medium zoom level.  Up close they are not as sharp as they should be, and at a distance it can be hard to distinguish between different ship classes.  It is important to group ships before going into battle, as it can sometimes be difficult to tell whose ships are whose.  This is especially the case in skirmish or multiplayer games where your opponent may be playing the same race as you.

Although each race shares a lot of similar ship classes and structures, they each possess unique characteristics and special weapons that make them play differently.  For example, Species 8472 has no need for dilithium, latinum, or metal, requiring only biomatter to function.  With six races to choose from, players will enjoy a greater replay value from Star Trek Armada II as they try to master each of the races.

Probably the biggest knocks against the game are the challenge provide by the AI and the focus on resources.  The enemy AI is not as challenging as it could be, and patient and persistent players will not find themselves losing very often.  Good thing the game comes with a multiplayer component.  The focus on resources results in games that usually follow the same strategy - secure resources, build massive fleets, use massive fleets to get more resource sources and take them away from the enemy.  Despite the game's careful tracking of the history of every ship, ships in Star Trek Armada II are often cannon fodder, destined to be flung at the enemy in wave after wave of fleets.

In The End, This Game Hath Been Rated: 78%. The implementation of the 3D engine is less than ideal and games would benefit from more strategic options than "exploit and destroy".  However, it still is an enjoyable game, and the wealth of available races and ships should please most strategy fans.

System Requirements:  300 MHz Pentium II CPU; 64 MB RAM; 8 MB Video RAM; 4x CD-ROM; 1.3 GB Hard Drive Space; Mouse.



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