The Borg have been beaten back to the Delta Quadrant, and the Federation has
decided to pursue them and try to put an end to their threat once and for
all. With the Federation fleets on the move, the Klingons are reluctantly
left to guard the Alpha Quadrant (which some may argue is akin to leaving the
fox guarding the chicken coop). The Borg have more immediate problems on
their hands, though. They opened a rift into fluidic space in an attempt
to find new technologies to assimilate, but instead unleashed Species 8472 into
the Delta Quadrant. With so many fleets on the move, it is only a matter
of time before the galaxy erupts into warfare.
This is the situation at the opening of the campaign game of Star Trek Armada
II. The game provides 30 missions which together tell the story of this
new galactic conflict. Players first play as the Federation, then the
Klingon empire, and finally as the Borg. The game also features the
Romulans, Cardassians, and Species 8472, but they are only playable in skirmish
or multiplayer games. The Ferengi also make an appearance, but only as a
source of revenue at player trade stations and to occasionally hijack derelict
spacecraft.
Fans of the first game will immediately notice that the game has undergone an
extensive overhaul in its latest incarnation. The most immediately noticeable
of these changes is the move to 3D. Not only are the ships, stations, and
planets now 3D objects, but ships are no longer restricted to a single plane of
movement. Movement orders can consist of a z-component to move the ship
above or below the zero plane - simply hold down the [Shift] key and the mouse
can be moved back and forth to specify the distance to move above or below the
zero plane. The move to 3D also allows the game to give the player the
ability to group ships into different three dimensional formations.
Battles now take place in 3D space, giving players the option to split their
attacking forces on multiple planes which opens the door to feints and flanks
not possible in 2D games. The camera can easily be zoomed in on the action
or pulled back to give the player a larger field of view. As the camera
pulls back its angle changes so that at the lowest zoom the player is given a
top-down look at the action. This is the zoom level at which players will
most likely spend most of the time as it is difficult to manage fleets and give
orders when zoomed in.
Unfortunately, the lowest zoom level introduces a problem of its own.
When viewing the action from a top-down angle, ships on the highest plane loom
very large while those on the lowest are reduced to a very small size.
When reduced to such a small size, ships are very difficult to
distinguish. In fact, it is entirely possible for a ship on the highest
plane to obscure a fleet which is traveling below it. Needless to say,
this can lead to some issues with combat from difficulty targeting enemy ships
to the inability to tell your own different ship classes apart. However,
these problems do not prove to be too frustrating when playing against the
computer since the AI does not appear to make too much use of the entire range
of the z axis. In fact, it is entirely possible to be quite successful
against the computer without bothering with the third dimension at all and
leaving everything at its default z coordinate.
The resource model has been expanded in Star Trek Armada II. In the
previous game, players needed to mine dilithium from special dilithium moons to
be used to construct ships and stations. Ships also required crew, which
were generated at a steady rate by certain stations. In addition to these
resources, Star Trek Armada II adds metal and latinum. Metal is gained by
mining planets and is used primarily for station construction. In addition
to providing metal, planets can also be colonized to produce additional
crew. Latinum is gained by mining special nebulae or at trade
stations. It is used at trade stations to purchase additional dilithium
and metal when stockpiles run low. With this host of new resources, it is
not too surprising that Armada II places a much greater emphasis on resource
gathering than its predecessor. To win games, resource sources must
be quickly found and exploited, and the destruction and conquest of your
enemies' resource sources becomes the primary focus.
Also new to the game is warp speed. Ships can now be moved via both
impulse power and warp. As expected, warp speed gets ships to their
destinations much more quickly. However, while in warp ships are more
vulnerable to attack, so warp speed should be used with caution. It's a
great way to rush a fleet to a hot spot or quickly explore a map, though.
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