With 3D graphics prevalent in gaming these days, and faster and faster
processors and video cards making amazing games possible, it is surprising that
there has been such a dearth of 3D space strategy games. Real-time combat
in the 3D world of space seems like such a natural setting for a computer game.
Fortunately for strategy gamers, Strategy First will soon make up for this
oversight with the release of ORB. We were able to play a short press demo
of the game, and with that initial look and some inside information on ORB we
bring you a sneak peek at what to expect when the game is released in late 2002.
ORB
takes place in a star system known as Aldus. An ancient galactic war left
its scars on the system, filling it with debris and leaving two small groups of
survivors on two of the system's worlds. Over time the two groups evolved
into two separate races, isolated from and oblivious to the other. The
first race is the Malus, an aggressive and expansion-minded race. The
second is the Alyssians, a scientific race of thinkers always searching for
greater enlightenment. When the two races began to reach out into space,
they found that their disparate cultures led to many misunderstandings and they soon
find themselves embroiled in full-scale warfare. They take the fight to
the space between their worlds, driving their war efforts through the building
of off-world resource bases, or ORBs. Focused on their war with each other, they
are unaware of a menace lurking just beyond Aldus that is a threat to them both.
The two races will each be featured in the game's two campaigns, which will
tell the story from both sides of the conflict. The two campaigns will be
a different experience because of the cultural differences between the two
races, which give them their own unique style and strategies.
The campaigns will be more than just a series of missions - they will take
place in a persistent universe. This means that if a large battle creates
a debris field of destroyed ships in one mission, then the debris field will be
present in future missions. The same holds true of Aldus' stellar
neighborhood - it is not made up of randomly generated asteroids and other
objects. You'll be able to recognize asteroids from one mission to the
next by their look and features.
These asteroids are central to the game as they are used to build ORBs and
are a source of resources. They are not static features tied to one
location, but rather orbit through the system as the game progresses.
While it can be disconcerting to have one of your bases wander into enemy
territory, you can also use this feature to your advantage by sneaking a fleet
into enemy space on the back of an asteroid.
Page 2 »