"Very nice graphics, the game is just beautiful. The AI is a real problem
though. Where 'normal' play mode is very difficult. It's almost as though
someone in the developer group had something to prove. The playability is
wonderful however, and there are many details to get into. And you'll have no
problem overlooking the "Evermore" type names (Tolkien they're not). It is a
fantastic multiplayer game though if you're on a lan. This more than makes up
for the poor leveling." - Slade
"Oh, come on! Who are we kidding here? The fact that not one reviewer found
within him/herself the honesty to state the OBVIOUS reflects poorly on the
profession as a whole. Let's face it the game is a pale imitation of "Master of
Magic (Microprose 1994)." Nothing wrong with that; I do not blame Triumph Studio
for trying. "Master of Magic" was one of the best turned-based strategy fantasy
game EVER and I cannot in all honesty criticize them for choosing such a model
to emulate (it is to their credit) but I do condemn them however for failing so
miserably in their effort. How long has it been since Master of Magic? Eight
years? An eternity in the world of computers! One would have expected better of
Triumph Studios (especially considering that this is the second title they
produce in this series). What gave? The promising login window and scenario
setup seem deceptively alluring at first but one all too soon realizes that the
game itself doesn't hold to the same quality standards. Quite frankly: the
interface is mediocre, the mini-pap is a joke, the main map window is a mess,
the images are of poor quality, and, worse of all, strategically the game does
fall short, in every aspects, of what its illustrious predecessor managed to
achieve some 8 years ago with technologically less (Master of Magic was made at
the time for a 4MB RAM 386 or 486 platform and ran on MS-DOS 5.0) Things that
make you go "Hmmm…" and a sad example perhaps of how sometimes one can do less
with more. The game is embarrassment and I cannot in all conscience recommend it
to anyone." - Quidnovi