The Egyptians are for those who enjoy building bases and accumulating
resources. They incur favor through building monuments, and have
specialized collection points for each type of resource. Egyptians enjoy a
lot of bonuses and miracles related to production, and have a special Pharaoh
unit that can be used to bless a structure and boost its output. The
Egyptians are also adept at keeping an eye on other civilizations, and
can build monuments that watch over parts of the map. The Egyptians are
well-suited to teamwork in a multiplayer game as they can concentrate on
building resources to feed their allies' war machines while also keeping an eye
on the enemy.
The Greeks are the more balanced of the civilizations. They are not
mobile like the Norse, and must build temples and assign villagers to pray there
to accumulate favor. They do enjoy the most diverse set of military units,
though, and have the strongest infantry in the game. Go Greek if you like
building up a large diverse army and then steamrolling the competition.
The three civilizations are further diversified by the selection of which
gods you will worship. Like Age of Empires, your civilization can advance
though several ages, gaining new units and technologies with each advance.
Before moving to a new age, you are asked to select a god for your civilization
to worship. The selection of a god determines which miracle you are
awarded and which myth units and bonus technologies will be available.
Miracles
are special one-use powers that you are awarded each time your civilization
advances to a new age. They can be offensive, such as meteor storms and
tornados, defensive, with stone guardians or ghostly defenders, or they may
grant some type of production bonus. Miracles can be a great help when you
are in a bind, but you'll need to choose the moment that you invoke them carefully.
Age of Mythology includes two new classes of units: myth units and heroes.
Both of these types of units are unique to each civilization and are drawn from
their respective mythologies. The Greeks can call upon cyclops and
minotaurs, the Egyptians have their anubites and scorpion men, and the Norse
have frost and fire giants. The myth units are far more powerful than
regular units, and each have their own unique special attacks. For
example, the Greek medusa can turn enemies into stone. Heroes are powerful units
that are especially effective against myth units.
Gameplay in Age of Mythology is just as good as in the other games in the
series. You never feel bogged down by micromanagement and can concentrate
on military action. The AI in the game is as challenging as ever, and the
second to lowest AI setting will give a lot of players a run for their money.
The lowest AI setting seems to take the fight out of the computer, so it would
have been nice if another level had been added between the bottom two.
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