Strategy gamers have been waiting quite some time for Age of Mythology, and
soon their wait will be over. Age of Mythology is close to release; so
close in fact that we were able to get a preview build of the game to try out
for ourselves. While there might be some differences between the
pre-release build we played and the final product (programmers always work on
things until the last possible second), it does give a really good look at what
the game will be like when it is released.
The first thing that you'll see when playing the game is just how beautiful
the graphics are. Age of Mythology moves the Age of Empires series into
the world of 3D graphics and the results are incredible. The waves on the
ocean roll fluidly and lap the shorelines, and the water itself is translucent.
Schools of fish can be seen swimming near the water's surface, plant life near
the shore waves with the ebb and flow of the currents, and, if you look
carefully, you can make out larger fish swimming in the depths of the deeper
water.
Age of Mythology also features dynamic lighting effects, which allow some
missions in the game's campaign to take place at night. One of the
miracles available to Egyptian players is eclipse, which will blot out the sun
for a short period of time. When cast, the entire map grows darker, and
the lights of fires and the lighthouse of the docks feebly try to hold back the
darkness. You can also see the game's powerful lighting
effects at work in the shadows cast in the game, and in the flicker of fires and
the heat rising from the flames.
The landscapes look great as well, with desert, tundra, and temperate maps,
complete with the corresponding flora and fauna. Hills and cliffs are
better defined in Age of Mythology than they were in prior games, and the
landscapes are a topographical potpourri of flats, rolling terrain, and
mountains. The mountains themselves support a range of elevations, and
you'll come across the same shoulders and plateaus you find on real mountains.
It can be quite amusing to watch a minotaur toss an enemy up a mountainside, and
have the unfortunate soldier get stuck on a shelf above a cliff.
The 3D game engine does a great job of conveying the feeling that the game is
taking place in a 3D world, and not just from minotaurs tossing foes into the
air. Well, to be frank, there is quite a bit of jumping and flinging going
on thanks to the myth units, and meteor strikes will send flying anyone
unfortunate enough to be near the point of impact. However, other effects
such as the tops of walls getting damaged by catapults as they hurl stones at a
tower behind the wall also add to the feeling that this world has depth.
With the move to 3D, you also get a camera that can be rotated 360°.
Rotation is very smooth and fast, and is easily controlled with the mouse wheel.
Like its predecessors, Age of Mythology will highlight units behind obstructions
so that you will never lose a unit behind a building or a grove of trees, so you
can certainly play the game without moving the camera. However, you'd be
surprised at how helpful it can be to orient the camera to help you keep your
eye on strategic gaps in the terrain or when directing a battle. With the
camera rotation conveniently tied to the mouse wheel instead of the keyboard, it
is easy to quickly become quite adept at using the camera to your advantage.
The units in the game are very detailed and feature fluid and lifelike
animation. They'll appear to struggle as they move uphill and pick up
speed as they come bounding down the other side. And (I'm sorry, but I have to mention the
people in the air thing again) flung units flail their arms and legs while in
the air and then brace
for impact as they try to break their fall. Heroic units have their own
look and animations - they don't just look like regular units with slightly
different coloration. Jason carries a large shield, Heracles wears a
leopard pelt, and Odysseus, a tunic and bow. Some units will also change
their look as you advance through the ages and upgrade their power. With
one look you'll be able to tell if your opponent has upgraded his infantry to
medium or heavy units.
Looks great, plays great »