If you're a fan of the Age of Empires games, then you've probably been
waiting with much anticipation for some time now for Age of Mythology.
Well there are signs that the game's release is not too far off, most
notably the limited release of a multiplayer test version of the game. We
are among the lucky ones who got a copy of the game and have been busy taking it
on a test drive. While this version does not include the single player
campaigns and its skirmish mode comes devoid of AI for the computer-controlled
sides, it does give a glimpse at the gameplay you'll be enjoying when the game
is released.
One of the biggest differences between Age of Mythology and its predecessors
is in the number of playable civilizations. You'll find only three in Age
of Mythology: Norse, Egyptian, and Greek. Don't despair, this does not
mean that play in Age of Mythology is more limited. First of all, the
civilizations are more different from each other than any three civilizations
from Age of Empires or Age of Kings - more on that later. Secondly, each
civilization is customizable by your choice of major and minor gods to worship.
You begin play by selecting a civilization and a major god to play.
Each god (or goddess) is drawn from the mythology of the corresponding
civilization, and will give your civilization a different bonus, miracle, and
mythological creatures. For example, play as the Greeks and select Zeus as
your major deity, and you'll receive a bonus to your infantry and hero units.
Select Hades instead, and your archers and buildings receive a bonus. Each
time you advance to a new age (Archaic, Classical, Heroic, and Mythic) you
select a minor deity to worship, who will add their own unique bonuses and
creatures to your civilization. This is a great way to customize your
civilization to fit your style of play. It also works great in multiplayer
games, where you can have each team member specialize in a particular area.
Gods also grant you one special power per age. Some of these are
offensive, and allow you to unleash plagues, storms, or meteors on your foes.
Some are defensive, and provide you with holy guardians to help protect your
base. There are also powers which grant production bonuses, such as rains
to increase crops or increased gold production for a short period of time.
All powers are one-time bonuses - once a power is used it will no longer be
available for the rest of the game.
Each of the three civilizations plays differently, and lends itself to a
certain style of play. If you love going on the offensive and don't care
as much for base building, then the aggressive and mobile Norse are for you.
Like building large bases and crushing your opponents under the weight of your
economy? The monument building Egyptians will be more your style.
You'll be familiar with the three of the main resources in the game if you
played Age of Empires: gold, wood, and food. Food gathering has been
changed slightly in Age of Mythology, though. Farms no longer need to be
rebuilt or queued, fishing sites provide unlimited food, and domestic animals
slowly fatten-up, so if you wait a little before slaughtering them they'll yield
more food. Age of Mythology also makes it easier for you to manage
construction and repair tasks through command queuing. Hold down the Shift
key while giving a villager construction orders and he will build each structure
in turn.
Resources and heroes »