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27. The Well of Urd*
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Introduction: To reach the Norse underworld and stop Gargarensis, the heroes
must capture the Well of Urd
A long, slow scenario is what you're about to experience...enjoy!
Start by allocationg 5 villagers to wood, 5 to food. Train 5 dwarves, and
transform your final villager into an Ulfsark. Make the ulfsark build an
armoury and longhouse. Take your 5 dwafves, and go up the path to the north-
-west. Build a tower, and then start mining gold.
When you build a temple, Odin will summon his ravens to scout for you. It is
possible to get the ravens to the Well of Urd, past its defences. To do this,
make both ravens fly to the southern corner of the map, then the western corner,
then the northern corner. From there, fly south. One raven will probably get
killed, but the other should make it all the way.
After advancing to the Heroic age, train at least 2 portable rams, and take them
to attack the gate directly north of your base. To get to it, go east, then
north, and attack. When the gate is down, take down the Hill Fort. Leave the
rams there, to remove the other walls, and take some other troops north-west
from your base. When you reach a gate, destroy it. Get the free food relic
nearby, and then take down the next gate in front of you. You are now inside
the final ring of defence, so get ready to fight hard.
Once you have troops inside the final ring, send them some re-inforcements, and
attack on the other side, where the rams are. Destroy as many walls as possible
and you will soon be in the final ring. If you can pull off a two-pronged
attack, Gargarensis will be badly outnumberd, and you will be able to destroy
his military buildings. Go west, destroying his TC, and then north. Destroy
the final gate protecting the well, and you are given a new task; to defeat a
few myth units. This is easy with your huge number of heroes, so you should win
pretty quickly.
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