Sudden Strike brings RTS to World War II on a grand scale. Games can feature
thousand of units - soldiers, armor, and artillery - clash on large, beautiful
maps. Is this a wargamer's dream game? As they say in the Hertz commercials, not
exactly. Despite modeling and accurately depicting dozens upon dozens of
units, a realistic military simulation Sudden Strike is not. Grognards will
cringe when they see infantry dispatch a column of tanks, fall out of their
chair when mortar units wipe out vehicles with pinpoint accuracy on the first
shot, and die of a heart attack the first time they see a B-17 come screaming
across the map on a close ground support mission. That being said, let's take a
look at Sudden Strike the RTS game...
Sudden Strike is all about combat. There are no production, logistical, or
supply/resource considerations - present in most RTS games - to worry about. The
game takes place on large, beautifully drawn maps representing European villages
and landscapes. You are placed in command of German, American, or Russian
forces, and given a set of objectives to complete in order to achieve victory.
These objectives can include the destruction of bridges, elimination of enemy
units, capture of strategic locations, etc.
The forces at your disposal are drawn from historical weapons and units.
T-34s, Tigers, Shermans, and more are all depicted in the game. You'll also find
units from other powers such as France and England modeled in the game as well.
You control these units in the standard RTS way by selecting them and providing
them with orders. However, Sudden Strike departs from the typical order-giving
convention in a couple of ways. The first is that the game can be paused while
you are issuing orders. With battles involving hundreds of units, this is an
absolute necessity. The second thing is the ability to queue orders. For
example, it is not necessary to wait for infantry to reach a destination before
beginning to lay mines - you can instruct them to do so immediately after giving
them their marching orders.
Sudden Strike can be played as either a German, Russian, or US campaign, or
as a single scenario. The scenarios include a wide-range of historical and
hypothetical battles that allow you to play from either the Allied or Axis side.
The game's graphics is definitely one of Sudden Strike's strong points. The
maps are detailed and beautiful to behold. The various units do indeed resemble
the historical weapons that they are trying to represent. Bridges, trees,
buildings, and just about everything else reflects damage received during the
game.
The game's sound effects do a good job of representing weapon fire,
explosions, etc. However, the game suffers from some very poor voice acting,
especially in the screens that provide mission briefings in the campaign game.
The missions are explained in voices that are supposed to have accents
corresponding to the country you are playing, but they instead sound a little
odd and correspond to no accent that we've ever heard.
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