"Always send anti-air batteries with your army when attacking the enemy. This
will keep a hand full of aircraft or one air cruiser from wiping out your entire
army before they can do any real damage." - Ren182
"Build turrets near your resources to protect your workers." - Chewie
"If you have the tech upgrade to attack air units with the imperial assult mech, just build about fifteen of those and a hand full of strike mechs (at-st) and 10 at-pt's, this way you can distroy fortresses and aircraft while protecting yourarmy by ground attacks!" - JoeBob
"this tip goes well with the tip about the rows of walls and turrets.
Place heavy artillery behind the outer walls, to extend the attack range of your
defenses. You may also want to use cannons for this (they have longer range but
are more expensive). This should provide cover fire for any units sent out of
your base (in case of an ambush)" - crackers
"If you support the "Forcebuild" code, you can easily create a massive
base. You should have more Turrets than Anti-Air guns, as you only need around
four Anti-Air guns per ten blocks of wall.
I also recommend that, if you do not use the resource codes, when you invade an
enemy base, ensure that you take as many resources intact as possible.
Also, it is not required to destroy EVERY trace of your enemy. Burn a small hole
in the weakest part of the enemies' wall, and march your troops through. This
can give you the option of ambush, and also, when your enemy is destroyed, you
can use their wall to create a second base (provided you play against at least
two opponents) , by switching to "ALLY" with them, after all of their military
units are destroyed.
If you support the Killer Ewoks, you can create a thin wall of Simons around
your base, thus preventing anything from reaching you. Or, if you like, you can
order them to march around your base in groups of your choice, in a complex maze
of criss-crossing.
Also, if you play on the "Terminate the Commander" mode, it may be good to move
your Commander to a secret location, such as a small circle, surrounded by
forest, and build one fortress (you can also have a few Simons guarding him,
plus some Turrets and Anti-Air guns) . This may seem unwise if you are facing
the computer, but can be quite effective if you are playing a human. Try
garrisoning workers or troops inside other fortresses as well, to confuse your
opponent. (of course, if your opponent uses the "Locate Commander" option, you
may be in trouble: thus the Simons and defencinve guns)
If your opponent is human, and is stronger than you, DO NOT ATTACK THEM. Futile
attack forces will only weaken you, and anger you opponent. Instead, concentrate
on building up your defences, research all techs, and build dozens of Turrets
and Anti-Air guns. If you use codes, make yourself some resources, and build
Fortresses around your base.
Also, if you are typing in codes, and your opponent (provided they are human)
does not know these codes (and you don't want them to) , DO NOT MISPELL
ANYTHING. Check your spelling carefully before hitting ENTER. If your opponent
sees "simnosays" popping up every five seconds, they are most likely going to
wonder what you are doing, and, worse, try typing in what they think you may be
trying to say, thus descovering the secret. (I recomend that, after a few games,
you tell your opponent these codes, to make a fair fight)
Sick of building up a huge army, and then being blown away by your enemies'
Death Stars? Well, I suggest you talk to them: set some rules for gameplay, such
as not using "Tarkin" or "That's No Moon" .
To finish this up, I just want to say that for a more challenging fight, try
only having three or so Simons or Decimators per twenty units. This would give
your enemy a chance, and also, perhaps prevent them from noticing those strange
super-weapons that they don't have." - anonymous