Home
Home · Twitter · Facebook · Giveaways: Shattered Horizon · Fight Club · Steven Seagal Lawman
Subscribe


- Sponsored links -

Animation School
Animation School








Command & Conquer: Red Alert 2 - Command & Conquer: Red Alert 2 - Tips & Secrets
System: PC
Shop: Buy It Cheap · Get The Guide

Index · Guides · Tips · Review · Your Reviews · Your Rating

"If you are playing as Soviet, put some terran drones under a tree. The enemy well not see the terran drone and when the enemies tank go near the terran drone it will attack immediately." - Jasmine


"If You Are having problems trying to get defense, then get all ur strongest units on the nearest hill towards you, this will defend any incoming unit towards u!" - Aerosense


"if want 2 c some real tips watch the top player on C&C tournament mode. This way you will c that many tips here will be too slow to actaully do e.g. IFV square - rhinos will kill them in an instant." - Johnnypboy


"In the beginning, set there to be no units at start in the internet options. Build a war factory and a barrack as quickly as possible and get 5 engineers and a flak track. Find their base and with any luck, they will be more worried about ore and refineries than basic defense. Just storm in with your team and capture the main base." - Carvil


"This is what i called the CrAzI IvAn flack track DEADly bomb. First u buy a flack track and a CraZi IvaN (my fav. character) then u buy 4 conscripts. Bomb all 4 conscripts and quickly load them into the flack track and send it to the enemies base (dont worry the conscripts wont blow up inside). As soon as the flack blows up or it is destroyed it will destroy anything close to it except, the construction yard, and trust me it is VERY POWERFUL." - dwak47


"1. Send 5 spies near one of the enemy's power plants (not near the ore refineries, where the dogs are). Cover these guys with one or two snipers in IFVs just in case. Build plenty of harriers, and just before they arrive, get one of your spies to go into the power plant. Their air defence will shut down. Destroy whatever building you want. As soon as the harriers return to base, repeat this so that the opposition cannot have time to mine enough ore to set up the destroyed building again.

2. Walls are not as useless as you think - make a little entrance at the front, and it is very likely the opposition will try to pass through it. Litter it with pillboxes, prism towers, whatever. They also protect against engineers who might sneekily want to go round the back of your base." - TheBrit




Bookmark and Share  

 

Google  
www.gamerstemple.comWeb