"Chronosphere:
Want to have some fun with the enemy
player? Charge up the Chronosphere and use it on the enemy unit, then drop it in
the water. Watch the war miner go down to the bottom! Bye bye. Also try it on
ships and drop them on land. Killing an entire infantry group is fun since
infantry can die under the effects of the Chronosphere. Go ahead, try it!
Iron Curtain:
The previous cheat refers to the Iron
Curtain as well, fry those GI's!
Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an
Infantry Fighting Vehicle (IFV) to make a Chrono Fighting Vehicle. The Chrono
Beam doesn't get any stronger, but your units won't die as easily.
Chrono Legionnaire (2):
Chrono Legionnaires packed together
can even zap an enemy building out of time, try it. Ten Legionnaires and above
give the maximum effect.
Libyan Cheat:
Build five or six demolition trucks.
Make sure you have a fully charged Iron Curtain. Send the Trucks into an enemy
base, before they come in range of their weapons, cast the Iron Curtain on them.
They'll be invincible until they reach their target, at which point they'll
still explode even with the Curtain on.
The Magic School Bus (Soviet):
Take a Yuri and mind control a school
bus (if they're on the map). You can put five infantry into the Bus and drive it
into an enemy base, they won't fire on it.
Good Use of the V3:
If you play as the soviets, one of
the best way to use the V3 Rocket is to have about 3 Rhino tanks for each V3
Rocket to protect them. If you have about 5 V3 Rockets and 12 - 15 Rhino tanks
you can take out a medium base! One of the reasons is that the V3 Rocket fire
very long!
Allied Advantage:
In Multiplayer or skirmish mode, use
spies to infiltrate all enemy battle labs. This is to train new units like the
physic commando (he can use the mind control and plant C-4 on buildings). Later,
if you capture the base completely (meaning all buildings) you will get the Yuri
Prime.
Excellent Base Defense:
Make 10-12 Yuris and place them all
around your base. Put them as team1 (Ctrl + 1) then when an enemy attacks use
the Yuri's 2nd attack. This should destroy most of the attacking force.
Last Allied Mission:
There are many buildings. Use them to
protect your base plus your Chrono Miner and repair it if it is damaged. You can
get free GIs if you capture the Tech Airport up North. Garrisoned buildings work
well against the Soviets as they have no form of air attack and usually forget
to us their V3s.
Build Defense Anywhere:
This cheat only works if you are
America. First get your paratroopers ready. Then build a Prism Tower or Pillbox.
I prefer the prism tower. Next click on the paratrooper tab. Then Wait a little
while and click on the defense you chose. Finally click anywhere on the radar
screen. The defense should be somewhere around where you clicked. NOTE: This
does not always work.
Build Anywhere With Allies:
First you build a Chronosphere or
Weather Storm, if you are allies. Then build an object (barracks, dock...) When
it is full you click on the icon of Weather S. or at Chronosphere. Warning!
Weather storm or Chronosphere must be full! And click on the icon that looks
like a house, then click on the building that you built. And click on the radar
view anywhere. And that's all!!
Build Anywhere With Soviets:
See above for allies, but you must
build Nuke silo or Iron Curtain.
The Ultimate Tanya (Allied Only):
Build a Chronosphere then a Tanya and
IFV. Put Tanya in it and use the Chronosphere to drop the IFV in the enemies
base and deploy her. Get her to demolish as many building as she can.
Transport Your Entire Army:
The Soviets the armored transport can
take 10 infantry or 2 vehicles If you load an armored transport with another 2
ATs that in turn are loaded with 2 more ATs that are loaded with another 2 ATs
that are etc.,etc,etc ........ then you can put your tanks and infantry in the
final set that you make. Now you can transport your whole army across water!!!
This is particularly effective if there is some empty land near a river and near
the enemy if you want to setup and you want to setup base there.
Tricks for Spies:
Place a spy in an any enemy barracks
for veteran (one stripe) men, or in any enemy war factory for veteran tanks etc.
Place one in an enemy Allied battle lab for a chrono commando (has a rapid fire
machine gun and explosives like Tanya). Place one in any Soviet battle lab for a
Psi commando (controls units like a yuri, has explosives like Tanya) Having
infiltrated battle labs, if you capture (or already have) a Soviet barracks, you
can now buy one Yuri prime (two with cloning vats) with a long range for
controlling people, and a chrono Ivan (just like Crazy Ivan, but chronoshifts).
Place a spy in an enemy power plant to knock out their power for a while. Place
one in an enemy radar of airforce command centre to bring down their radar.
Easy Spy Disguise:
A spy can get a disguise from an
enemy soldier, dog or even a cow..
Ultimate Sub Defense (allies only):
If you really want to protect your
naval base, just surround it with dolphins and prism towers. The dolphins attack
will make the subs surface ant the prism towers will shoot them.
Get The Chrono Commander:
In a skirmish game. Play allies
against allies. Build a spy and have it infiltrate their battle lab and you will
get the chrono commander.
Tesla Coil Trick:
3 Tesla Troopers build as quick as 1
tesla coil sobuild them at the same time, when youve got a coil down tell your 3
troopers to charge it up and build a wall around the tesla coil and troopers, it
will protect them from groups of dogs and snipers.
Enemy Superweapons:
The enemy usually goes for your war
factory and it always destroys it, if you build 2 war factorys far apart from
each other and well away from barraks, superweapons etc. If you build a naval
base the computer sometime goes for that and never destroys it=).
Excellent Defence from Harriers:
The computer usually sends the
harriers to attack your ore refinery and when u kill them with your patriot
missles (allies) or flank canno n(soviets) they still come down and destroy you.
Find out witch direction the harriers are coming from then build an MVC or move
your main one to where the harriers are coming from. Leave a big space to let
them crash then deploy your MVC build at least 5 patriot missles (allies) or
flank cannon (soviets) in a row then move your MVC out of the crash area. Voila!
no more worrying about harriers!
Invincible Jets:
When you play as allies, you can make
your jets invincible at anytime... When they're about to take off, push guard
and they will try to land again but then tell them to attack. Then, when the
enemy shoots at them they will be invincible. Works better on black eagles.
Clone Units For Practically Nothing:
Take over a hospital, and build a
Cloning Vat (if you dont have one take over the NME base). Get an expensive unit
or one that takes a long time to make. Get a machine gunner and shoot the unit.
Then tell the unit to go repair itsself in the hospital... tadaa! Look at the
cloning vat: another unit! This only works for people and I'm not sure if it
will work with Yuri/Yuri Prime.
Demolish:
If you take a Crazy Ivan inside a
I.F.V. You will get a demolition truck.
Terror Drone Defense (Allies):
If terror drones are continually
attacking your tanks, create a couple of repair IFVs (IFV and engineer) and put
them into gaurd mode (press G). The IFVs will rush around repairing vehicles and
destroying any terror drones that get inside vehicles.
Nuclear Base Defense:
This is soviet only. Build nuclear
reactors around your base (quite far from your base) then build a Crazy Ivan
(one for each nuclear) then tell your Crazy Ivan?s to blow up there nuclear
reactor when the enemy comes. (if you can?t/don?t want to build Crazy Ivan?s
destroy the nuclear reactor till it has 1 square of life left then get a
conscript or tank, etc. to destroy it).
Prism Tower Defense:
As you will learn during one of the
single-player missions, Prism Towers can be placed in close proximity to one
another to increase their power. This is similar to the way the Soviets place
Tesla troopers adjacent to Tesla coils to increase the defensive structure's
power. Careful placement of Prism Towers can increase their potency by
tremendously. Use the map's landscape to your advantage when forming your base.
Leave only a few available entrances and defend these with a few Prism Towers in
close proximity to one another to increase their power.
Naval Warfare:
The Soviets can reign supreme on
naval maps as long as your fleets are mixed and well protected. But using
dreadnoughts alone is not a good thing. You will need a good mix of ships to
protect your naval fleet. Sea scorpions provide anti-air defense against
harriers, racketeers, destroyers, and aircraft carrier hornets. Also, subs can
be used to down destroyers and fight dolphins. Finally, use squids to take down
carriers and destroyers.
Watch out for the Bombs!:
If you want to anger your opponent,
Libya is the way to go. Build an Iron Curtain device when time permits. Two
minutes before the Iron Curtain is ready, build three Demolition trucks. Once
the timer reaches zero for the Iron Curtain, move your trucks into position near
your enemy's base. Select the Iron Curtain device on your trucks and send them
in. Since your trucks have invincibility for a limited time, decide what
buildings would best to destroy. You'll have your opponent asking for a rematch
in no time.
Kirov Reporting!:
The Kirov airship is one of RA2's
most devastating units, especially if ignored by your opponent. It takes heavy
anti-air defenses to take one down. Although the Kirov moves slowly, if you can
get one attack run on an unprepared enemy, you're likely to win the game. A
Kirov can survive air defense for a small amount of time, but it's wise to group
one or two Kirovs or send in a diversionary ground force such as Rhino tanks and
Flak Traks. Using these units in combination with each other will ensure
victory.
The Easy Time Bomb (soviets):
If you are in a level with a lot of
cars and you are going for a long game then get a Yuri and a Crazy Ivan. Set the
Yuri on one of the cars so you can control it. Then put it close to the enemy's
base. Now set a bomb on it and drive it into the base -they will not attack it.
This can be really effective if you do it numerous times.
Fast Train/Build:
If you press Triangle, then select
your guy to train, press Trianle again, and hold R1 and press O. Now you can
train recruits while infiltrating the Soviets! Same applys to buildings, but the
second time you press, you lay the building down. Have fun, and kill nicely!
Easy Spy Infiltration (Allies only):
First build a War Factory, a
Barracks, and a Tech Center. Biuld several IFVs and the same amount of spies.
Put the spys into the IFVs. The IFVs will act the same as if you put GIs in
them. Send the IFVs to the enemy base and get one close to the building you want
to take over. Unload the spy and he will run into the building without taking
damage." - Brian's