Red
Alert is one of the classics of real-time strategy gaming. Can Westwood follow
it up with a worthy sequel? Especially considering that the sequel to Command
& Conquer, Tiberian Sun, met with a lot of disappointment? Well read on, for
the answer to that question is a resounding 'yes'.
The original Red Alert took place in a world in which Albert Einstein
discovered the secret of time travel. He used his invention to travel back in
time and assassinate Hitler. An unforeseen consequence of this action was that
Stalin took advantage of the power void to his west and began a program of
Soviet expansion.
The Allies were able to eventually stop Stalin, and in his place General
Romanov assumed power with promises of peace. However, Romanov in reality
despised the Allies and what they had done to Soviet power. He began a
rebuilding program and when the Allies had been lulled into a false sense of
security, flexed the Soviet bear's muscle once more. It is at this point that
Red Alert 2 opens.
For veterans of the original Red Alert, the answer to the question
"What's new?" is 'plenty'. You'll find few familiar faces among the
units of Red Alert 2, and will have almost an entirely new arsenal at your
disposal. For example, the Allies now possess 'prism' technology, allowing them
to build new units that attack with the power of highly focused beams of light.
This technology gives the Allies Prism Towers for defense and deadly Prism Tanks
for the attack. These units can feed off of each other's strength, so the more
tanks or towers that are placed near each other, the more powerful they become.
The navies of both sides, which were minimal in Red Alert, have been greatly
expanded. The Soviet fleet now boasts Dreadnaughts, which are equipped with
powerful, long-range missiles, fast-attack Sea Scorpions, and even Giant Squids
trained to overturn Allied vessels. Not to be undone, the Allies counter with
Aegis anti-missile cruisers, Aircraft Carriers, and trained attack Dolphins.
Also of note ... gone are most of the Soviet air forces, replaced by a single
bomb-dropping dirigible, the Kirov Airship. The Kirov is the embodiment of the
Soviet attack doctrine which emphasizes slow-moving, but devastatingly powerful
units. This runs counter to the Allies' swift-moving, high tech forces.
There are plenty of other new units and structures, but I don't want to spoil
all of the fun of discovering them on your own. Suffice it to say that Red Alert
2 is more than a collection of new missions - it is just about a whole new game
that stands quite well on its own.
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